(NOTE:
Newsest additons are at the bottom)
Square's PlayStation 2
RPG roster is presently a slim one,
consisting solely of Final Fantasies X
through XII. Slowing sales have forced
the company, like many others, to trim
its release list toonly big-name titles.
But an all-Final Fantasy roster doesn't
imply there's no variety, as
Final Fantasy X looks to be vastly
different from the series' ninth
installment.
Final Fantasy X returns
to the look of Final Fantasy VIII, with
many key project leaders coming from the
staff of that title. Character designer
Tetsuya Nomura has returned from a
one-game absence to lend his realistic
style to the game's characters. Final
Fantasy X won't have the modern
environments of VIII, however; FF X's
world reportedly has not reached the
industrial era.
Originally intended to be
the first testing ground for Square's
PlayOnline network, Final Fantasy X has
since become an entirely offline game.
Players would originally have been able
to connect to PlayOnline to receive game
hints and information, but hang-ups in
building the PlayOnline service forced
Square to remove this feature.
Some technological advances remains,
however. Final Fantasy X will adopt a
polygon-basedworld in place of the
pre-rendered backdrops of the past three
FFs. The move to full 3-D will allow for
much more cinematic story sequences,
though actual character movement will
still use a fixed camera perspective.
(The FF X team felt that a switch to a
generic Skies of Arcadia-style "over
the shoulder" view would interfere
with the much-discussed but
poorly-defined "Final Fantasy
feel.") The world of Final Fantasy X
will also be one continuous area; towns
and dungeons will be built right into the
world map instead of appearing as mere
icons.
FF X's world will also be
the first to feature monsters in the
flesh. Boss battles will be fought on the
same screen in which the player moves
around, as in Chrono Trigger and Breath
of Fire III. Unfortunately, random
battles will still cut to a separate
combat screen -- the development team had
hoped to have all battles occur on the
field map, but wasn't able to implement
this feature.
Perhaps the most noteworthy new feature
is the controversial use of voice acting
for the first time in Final Fantasy
history. Nearly every important story
scene, as well as many other scenes, will
feature voice acting. Characters' facial
expressions will also change as they
speak, an FF first. Gamers with hearing
disabilities or a severe case of
technophobia can rest easy, though; not
only will subtitles be included, the
voices can be turned off entirely.
Nobuo Uematsu will
continue his streak with his tenth FF
score. The composer has stated that FF X
will feature the second-greatest number
of tracks in series history. (FF IX still
has the most.) Indeed, music looks to be
an integral part of FF X. The
now-obligatory pop theme song,
"Suteki da ne" ("Isn't it
Beatiful?"), will be closely
associted with FF X's heroine Yuna, just
as FF IX's theme "Melodies of
Life" was tied to Garnet. Another
track, "Song of Prayer", will
be featured in a key singing scene.
There's even rumors that a rock concert
scene will be included. However, FF X
will also make more frequent use of
silence; not every scene will have
background music droning through it.
A number of story details have been
revealed, though how they fit together
isn't quite clear. Final Fantasy X is set
in a post-apocalyptic world -- one
thousand years after "a great terror
arose from the deep", the world is
nearly submerged in water. Now, in the
present, a "journey home"
across the seas begins, with the heroes
apparentlybound for "the kingdom of
the sun." Another important aspect
to the story is Sin, a malefic force of
nature that manifests itself as natural
disasters. (While Sin is represented as a
ball of fire in the FF X logo, it is not
actually a corporeal being.) Sin can only
be defeated by the "Ultimate
Summon" spell possessed by the
summoners from Ebon.
At the center of the adventure is a
cheerful sword-slinging youth named Tidus
(pronounced "Tida").A star
player at the underwater sport Blitzball,
Tidus teams up with his staff-wielding
love interest Yuna to confront Sin. The
daugher of the famous summoner Braska and
a summoner herself, Yuna has been haunted
by strange dreams as of late. Believing
Sin to be the cause, she swears to defeat
it, and perhaps emerge from her parents'
shadow in the process. Interestingly,
Yuna has one blue eye and one green eye,
though whether this is important to the
game or not remains to be seen. Three
other playable characters, none with
official romanized names, have also been
revealed: Kitt, Hayate, and Tidus'
mysterious rival Ryugo. One of these
characters -- or another, yet-to-be-named
ally -- will wield a Blitzball as a
weapon.
Beneath the story runs a
unique theme: what composer Nobuo Uematsu
describes as an "Okinawan
atmosphere." Not only is
"Suteki da ne" sung by an
Okinawan folk singer, Rikki, FF X will
incorporate the Japanese island group's
tropical feel and clothing style. Even
the character names are influenced by
Okinawa: "Yuna" is a type of
hibiscus in the Okinawan dialect, while
"Tida" is a local word meaning
"sun."
Travel will be another
key theme to FF X. Tidus comes from a
lower caste than Yuna and frequently
encounters places and things he's
unfamiliar with, prompting him to ask
"What's that?" Script writer
Kazunari Nojima states that other themes
to the game include "change"
and
"independence.
Final Fantasy X promises a new direction
in battle systems. Battle director
Toshirou Tsuchida is calling on his
experience as the director of the Front
Mission series to implement a more
strategic alternative to the ATB system.
Characters will likely be able to move
around the battle in some regard, and the
"think-on-your-feet" elements
of ATB will be reduced. Party members
will also not have conventional
experience points; instead, some other
mechanism will be used to gauge
characters' growth from battles.
However, the options
available to each character should remain
largely the same. Characters will have a
traditional MP statistic, summon spells,
and single-use Limit Breaks; the
several-turn Trance Modes from Final
Fantasy IX will not make a return. And
while the party will be limited to three
heroes at a time, as in FFs VII and VIII,
it seems that characters not in the
active team will still participate:
Heroes not in the current squad can
apparently be called in to perform single
attacks.
When the party isn't fighting, it can
pass the time by playing one of FF X's
mini-games: the sport of Blitzball.
Described by director Yoshinori Kitase as
a mixture of basketball, soccer, and
rugby, the underwater sport is played in
teams of six. Players pass the ball
through the water and score points by
getting it into a goal. Tidus and several
other party members are avid Blitzball
players; the logo for their team can be
seen on Tidus' shorts.
Originally due out this
spring, Final Fantasy X's Japanese
release has been pushed back to July. (A
North American release will follow in
late November.) Two versions of the game
will be available: a standard single-DVD
edition and a "high value"
two-DVD set with improved FMV and
higher-quality sound.
With little pre-release
hype, FF X's greatest challenge may be
living up to Square's lofty expectations
for the title -- the company hopes to
sell nearly 3 million copies of the game,
a goal that may prove difficult to reach
when only just over 6 million PlayStation
2 consoles have been sold. Still, from
what's been shown so far, FF X looks to
be another worthy member of the Final
Fantasy series, and where quality games
go, the fans are sure to follow.
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New Final Fantasy X world, plot
details
World and summon monsters named,
plus the plot premise revealed. (Possible
spoilers within.)
In today's press release
announcing its Electronic Entertainment
Expo roster, Square EA also offered a new
look at Final Fantasy X's setting and
plot.
The planet on which
Final Fantasy X is set has acquired a
name -- "Spira" -- making FF X
only the second Final Fantasy in which
the game world has an actual name. (Final
Fantasy IX's planet was named Gaia.) The
FF series' trademark summoned monsters
also have their requisite new name:
"Aeons."
New plot details
describe the beginning of the story as
the traditional destruction of the hero's
homeland. Tidus miraculously survives the
attack -- it's not clear yet what
destroys his homeland -- and awakens in
the middle of ruins. He soon meets up
with Yuna, who is traveling the world to
visit temples and learn how to summon the
Aeons, "powerful spirits of
yore," so she can destroy the force
of nature known as Sin.
As the pair journey,
they learn more about Spira's past. One
thousand years ago, Spira was a land of
great technological advancement and
"spectacular cities." However,
Sin suddenly and mysteriously arose and
destroyed all civilization. Since then,
the people have lived in fear of
technology, never knowing when and where
Sin will strike next. Predictably, it's
up to Tidus and Yuna to break the
millennium-old curse.
Final Fantasy X is
due out July 17th in Japan. North
American and European releases will
follow in early and mid 2002,
respectively.
Source: The
GIA
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