##### # # # ## # ##### ## # # ##### ## ### # # # # ## # # # # # # # ## # # # # ## # # ### # # # # #### # ## #### # # # # #### ## # # # # ## # # # # # # # # ## # # # ## # # # # # # # #### # # # # # # # # ### # Dingo Jellybean - The ultra cool, gotta have it alias. www.vfaqs.net - My personal website with info about me. Last - Current version of this guide. <my initials>@(my website) - My email address which I don't check often as 99% of the questions are already answered in the guide. December 23, 2000 - Date of guide initially started. NES/Wonderswan - The system that the game is played on. ***************************************************************************** - http://cgi.gamefaqs.com/chat/javachat.asp?c=%23dingojellybean - If you have a question, go to that chat. Register if you haven't already and I'll answer your questions in the room. Go to #dingojellybean and I'm usually in the room most of the time. It's also just a regular chat room too, so feel free to talk about whatever you want in the room as long as you keep within the GameFAQs' Chat TOS(Which can be found on the chat page). ***************************************************************************** ============================================================================= -------------------------------- [ Credits ] -------------------------------- ============================================================================= -+ Squaresoft(www.squaresoft.com) What can I say? It's the first ever Final Fantasy! -+ Nintendo(www.nintendo.com) Their guide provided the extensive monster lists and it's a very good guide indeed. Danke. (^_^) -+ JL Lee(sleeping_psycho@hotmail.com) Thanks for his help towards a few errors in this guide. -+ GameFAQs(www.gamefaqs.com) For hosting and respecting this guide. -+ Dingo Jellybean(www.vfaqs.net) For typing up this guide. ============================================================================= Version Last: The first and last release of this guide, I've pretty much included everything that needs to be included in this game and if you can't find it in here, try the other guides at GameFAQs. If it's not in this guide, then I most definitely won't know about it. ============================================================================= =================================Copyright=================================== ============================================================================= This FAQ was solely intended for the public use on the www. It cannot be reproduced, retransmitted, or re-written in any other form except by the notice of the author. Any violation of this code will result in strict penalty---and high fines susceptible by law. If this legal document is portrayed in any commercial use, you are therefor stricten under the code of law----and will be---punished. In full contrast, this document portrayed in the website found (www.gamefaqs.com) is to be used and only used by the public itself and cannot be sold. Revisions of this FAQ are only to be done with notice of the author before hand and may be done so as long as the name of the author of the document appears in due credit. You may juxatpose this---document with other---documents as well without notice of the author but it must not be used for sales and broadcasting or commercial use. This FAQ may not be---included in a promotional CD, magazine, or any other use of monetary product. This FAQ may not be used in a password protected area nor---in a high security area. This FAQ is solely used and ONLY used for public---use only and may not be used in a promotional ad that sponsors any type of monetary use. This FAQ is to be used "just like a book" meaning that it can be read over and over again by anybody who wishes to do so. Just like a book it can be moved around from one person to another, but unlike a book the document can be viewed by more than one person at---once. This FAQ is in no way possible to be plagerized, doing so not only damages the person you had intentionally forged, but it also damages yourself in terms of self guilt or in terms of law, whether the punishment be civil or criminal law. To put it at best, DON'T DO ANYTHING WITH THIS OR ANYTHING INVOLVING THIS FAQ WITHOUT MY PERMISSION! This document is (C) Dingo Jellybean; 2000 ============================================================================= ==============================End of Copyright=============================== ============================================================================= - Introduction and Wonderswan/NES differences - Useful Tips - Characters and Classes - Walkthrough - Bestiary - Armors/Weapons Listing - Magic Listing - Item Listing - Special Item Listing - FAQ - Credits ============================================================================= ------------------------------ [ Introudction ] ----------------------------- ============================================================================= NOTE: This guide is based on the NES version of Final Fantasy, but the Wonderswan version CAN BE USED with this guide. Welcome all to my Final Fantasy guide for the Nintendo Entertainment System and the handheld Wonderswan. This is probably the most recognized RPG of all time, it was Square's last ditch effort for success and it has paid off...in more ways than one. This game has inspired the RPG genre...to allow more characters to be used at the same time, to expand the world of an RPG by including airships and other modes of transportation. Sure the graphics are far from top notch but when it all boils down to gameplay and adventure, this is what Final Fantasy is all about. The Wonderswan release of this game was not just a Final Fantasy Anthology rehash, it was more like a super upgrade. Here are the new features added to the Wonderswan edition of the game: - The battle backgrounds have backgrounds in them, so do the inns. - New music has been added, mainly just small remixes of a few tunes. - You can have a Quick Save feature, meaning that you can save at any time during the game but it is deleted when the power is turned off. - There is no longer a text box in battle scenes(well there is but you'll see what I mean if you get the game), instead numbers flash by over the character's head displaying the damage or life recovery. - The Mini Game now gives you 10000 Gold rather than 100 Gold. - There is also supposedly more dialogue direct from the characters that you control, but I'm not sure about this since my knowledge of the Japanese language is poor. - You can also do a soft reset, by pressing the A, B, X1, and Y3 buttons at the same time. Bottom line, the Wonderswan version of Final Fantasy simply rocks. Trust me, if there is one title that you should get if you have a Wonderswan, it's Final Fantasy. Even after playing Final Fantasy on the NES, the Wonderswan version makes it all feel new again. Thank you Square! ============================================================================= ------------------------------ [ Useful Tips ] ------------------------------ ============================================================================= - Save often, although you can only save in inns or use Tents, Cabins, and Houses...try to save with every chance that you get. - Buy plenty of items but don't over stock. Only over stock on items if you know for sure you have the Gil to spare. - When gaining levels and gold, stay around an inn and fight the monsters near there. This way you won't have to worry about random encounters on your way back through long walks to recover yourself. - Think carefully about which spells you are going to buy. You have 3 slots but 4 spells...once spell from each level will have to be negated. So choose wisely...otherwise you'll find yourself in a major slump since the magic you learn is permanent! - Don't equip every new weapon that you get, you may want to test them out first(like use them against weaker opponents) before you actually start using them on your repetoire. - When you get your airship, take the time to explore...and also always save at the inn in Corneria. It's the cheapest for the same return. - Don't wander too far off from your mode of transportation, otherwise you can easily get cut off from your vehicle. - Always keep a close eye on your HP, you never want to let it drop to low so that even a simple hit from the weakest enemy will dispatch your party. - Talk to everyone around town...even a little bit of information leaked can go a long way to advancing your quest. ============================================================================= ------------------------- [ Characters And Classes ] ------------------------ ============================================================================= ---- [ Figher - > Knight ] ---- The Fighter is strong and powerful, he can pretty much equip any metallic weapon and armor in the game. Once he becomes a Knight he can use low level white magic(1-3), which becomes incredibly useful outside of battles. ---- [ Theif - > Ninja ] ---- The theif is a quick and agile character and will evade more attacks than anyone else. The theif isn't superiorly strong like the Fighter, but once he becomes a Ninja, his attack power is increased significantly and he can begin to use low level black magic. ---- [ Black Belt - > Master ] ---- A pretty strong fighter, he's pretty much a bargin in terms of gold and such because he can stand his ground pretty well without the use of armor and gold. Once he levels up to the Master...he comes very reliable, but also very lethal. ---- [ Red Mage - > Red Wizard ] ---- The most versatile player in the game. The Red Mage/Wizard has more attack power then the other mages but less power than the Fighter or Black Belt, but it can use more higher level black and white magics but not all the spells. The Red Mage is a mix of everything. ---- [ White Mage - > White Wizard ] ---- Weak fighter but a strong magic user...he'll be able to use higher level spells as he advances to a Wizard. ---- [ Black Mage - > Black Wizard ] ---- Weak fighter, strong offensive magic user. He'll be able to use higher level spells as he is promoted. ============================================================================= ------------------------------ [ Walkthrough ] ------------------------------ ============================================================================= ============================================================================= CORNERIA Party's level: 1 Items: None Monsters: Imp, Werewolf, Creep ============================================================================= As you put in your cart, select your preferences and then your characters. Now you're probably wondering...what should I choose? I would suggest two fighters, 1 White Mage, and 1 Black mage. This was the first party I went with and it's pretty much the strongest party that you can have IMHO. 4 fighters would leave you at a disadvantage when you want to attack multiple targets at the same time and heal your party early on, having four white mages leaves you at a serious disposition offensively and defensively. Another good combination would be one fighter, one black belt, one red mage, and one black mage. Balance is key to winning this game because it is considered by many to be the toughest Final Fantasy game. As you start you may want to go to the shops in Corneria and purchase a few items. Stay outside around Corneria castle and start to gain your levels to 3, any higher you'll easily win the upcoming battle ahead. Inside the castle you will learn that Princess Sara was captured by Garland and you cannot get to the other side unless you help save her. So browse through and talk to people before you leave. Once you're done, feel free to save your game at the inn and then head up top to the Temple of Fiends. ============================================================================= Temple of Fiends Party's level: 3 Items: Cabin, Heal Potion, Cap, Were Sword, Soft Potion, Rune Sword Monsters: Bone, Spider, Zombie, Ghoul, Wolf, Grey Wolf, Garland ============================================================================= Atop northwest from Corneria lies a battered temple. Inside make sure you pick up all the items about and equip them. Head to the center and you'll encounter Garland. ----------------------------------------------------------------------------- Boss Battle: Garland HP: 106 ----------------------------------------------------------------------------- This battle will be somewhat easy depending on your characters and levels. With 4 fighters at level 1 you can easily win this match, but luckily a more intelligent person like you would know that 4 fighters is a bad thing. Have the white mage heal, the black mage user fire, the red mage use fire if he has it and the rest attack as normal. After a short while...Garland will be done for...for now. Congratulations! You have saved the princess from Garland...you are automatically taken back to the the throne room of Corneria where you are given a Lute from the princess. You won't need it for a LONG time. Now the King will build you the bridge to allow you to pass over to the next island. ============================================================================= Pravoka Party's level: 3 Items: Sailship Monsters: Pirates ============================================================================= Up north of Corneria castle is a bridge that was recently built for the party...you'll see the credits roll. Afterwards, head to the east until you see a town encased in a surrounding wall. Upon arriving here...head to the top left part of town and speak with the pirate. He'll later tell his pirates to come after you. The battle isn't hard, although there are 9 pirates, they have 6 HP each and you should be able to take them out in a few rounds without much hassle. After the battle the pirate becomes very intimidated by your presense and offers you his ship. Feel free to wander about the town and pick up any new weapons and armors if you like. Try to gather up any valuable information that you can gather and then head out. You may want to gain some levels around here as well. Then head out to the sailship. ============================================================================= Castle of Elf Party's level: 4 Items: None Monsters: None ============================================================================= Take your sailship and head down south and you should find a dock. Head to the Elf Castle inside and you notice inside that the Prince has undergone a deep sleep trance. The only way to wake him up is the herb that Matoya has but she needs her Crystal Ball, otherwise she won't give anything up. For now you can just look around the castle, make sure to visit the Elfland town just outside and upgrade your weapons and armor if needed. I suggest getting the spell Hrm2 for the White or Red Mage because your upcoming journey ahead will deal with a lot of undead monsters. You can fight around outside of Elfland against Ogre to gain a significant gold and EXP boost in your stats. Once your done, buy maybe two or three tents with you along the way. ============================================================================= Marsh Cave Party's level: 6 Items: 680 G, Short Sword, Large Daggar, 620 G, Iron Armor, 295 G, 385 G, House, Copper Bracelet, Crown, Silver Knife, Silver Bracelet, 1020 G Monsters: Red Bone, Zombie, Ghoul, Grey Wolf, Were Wolf, Wizard, Scorpion, Crawl, Scum, Muck, Shadow, Gargoyle, Arachnid, Bone, Spider ============================================================================= From the Elfland town, head to the east, go around the mountain range and then go down, it's a long path and you probably encountered some tough opponents...so you may want to save using the tent in front of the Marsh Cave. The Marsh Cave looks like a tiny black hole on the ground, so it's more like an underground tunnel rather than a cave. When you reach inside here you can take the top path or the bottom path, the bottom path is your main destination but the top path leads to some valuable items that you may want to pick up(Large Daggar and 620 G). The bottom path will lead to another room containing a Short Sword and 680 G...in that same room, it will lead to the next floor. When you arrive at the 3rd floor your only concern here is the Crown. The crown is located 1 room to the right and then 3 rooms down(those little boxes are rooms). Inside you'll have to fight anywhere from 2 to 5 Wizards. ----------------------------------------------------------------------------- BOSS BATTLE: Wizard HP: 84(Each) ----------------------------------------------------------------------------- The Wizard's main weakness is lighting. So LIT spells with your Red or Black Mage are a great benefactor in this battle. Have the white mage be the healer if you have one and have everyone else attack as normal. Try to focus on one target at a time, it's easier this way since you won't get a ton of attacks bombarding you every round. After you picked up the Crown you are free to leave, but you are also welcomed to pick up the other items in the room. Once you are all done head outside of the Marsh Cave and it would be wise to save your game once you immediately head outside. ============================================================================= Northwest Castle Party's level: 10 Items: None Monsters: Astos ============================================================================= From the Marsh Cave entrance, head directly up north. Head to the throne room and talk to the King, who later reveals himself to be the Dark Elf Astos. It looks like he wants that crown, but knowing you, you're not just about to hand it over to him without a fight. ----------------------------------------------------------------------------- BOSS BATTLE: Astos HP: 168 ----------------------------------------------------------------------------- This battle isn't too difficult...assuming your levels are high enough. His most potent and dangerous weapon is his Rub attack, which is able to knock out any one party member with a single blow. He doesn't have any weaknesses, so it's a grit 'em out fight till the end. Have all fighters, black belts, and theifs attack as normal. After the battle you will have recieved the Crystal from Astos. Now head over to Matoya's Cave. ============================================================================= Matoya's Cave Party's level: 11 Items: Heal Potion(3) Monsters: None ============================================================================= Matoya's Cave is directly north of Corneria. Yes that's right, you'll have to take your sailship all the way back through the sea of monsters and walk all the way to the top. You can dock your ship just below Corneria and walk your way upwards, you should find a cave at the shore area of the main continent. Inside pick up the items and talk to Matoya(nice music eh?), she notices that you have her Crystal, so she'll lend you the herb in exchange for the Crystal. ============================================================================= Prince of Elfland Party's level: 12 Items: Silver Hammer, 400 G, 330 G, Copper Gauntlet Monsters: None ============================================================================= Head back to Castle of Elf and use the Herb on the sleeping prince. When the Prince awakens, he will give you the Mystic Key and allow you to open all the locked doors in the game. Fortunately there are a couple of locked doors in the Castle of Elf. To get to the treasure chests, go to the right part of the castle and walk out on that small opening and stay along the edge of the wall to reach the top rigth room. ============================================================================= Path Open To The Western Sea Party's level: 12 Items: Were Sword, Soft Potion, Rune Sword, Iron Armor, Iron Shield, T.N.T., Iron Staff, Sabre, Silver Knife, 450 G, 575 G, Cabin, Iron Helmet, Dragon Sword, Silver Knife, Wooden Helmet, Silver Armor, 575 G, House Monsters: None ============================================================================= Check the lock doors in Corneria Castle, Temple of Fiends, and the Dwarf Cave and get all the items that you see. When you get the T.N.T. from Corneria Castle, take it to the Dwarf that is at the very end of the Dwarf Cave. Once he recieves the T.N.T. you can head outside and then the canal that was previously blocking your path to the Western Sea is now gone. You are free to explore a greater area of the world, but be warned...once you step outside the boundaries around Corneria you better be ready to face enemies ahead. ============================================================================= Melmond and the Earth Cave Party's level: 12 Items: Silver Helmet, 450 G, 620 G, Great Axe, 1975 G, 880 G, Pure Potion, 795 G, Heal Potion(2), 3400 G, 1020 G, Ruby, Tent, Wooden Staff, Cabin, Silver Shield, 1455 G, 1250 G, 1520 G, 5450 G, 3400 G Monsters: Vampire, Lich, Giant, Cobra, Image, Geist, Earth, Wizard ============================================================================= Head your ship to the west past the canal and keep goung left until you see a dock port. A town should be directly to the right of that dock port. Now is an important time to restock your party with better weapons and definitely new spells. Also gain some levels around here, you'll definitely need all the stat boosts that you can attain. Once you're done, head down south to the cave inside. Once inside the Earth Cave you are given four directions. The path to the left is the "Hall of Giants" meaning that every step you take in that small corridor will prompt you to fight a battle with either one or several Giants. This can either be extremely beneficial or completely the opposite. Up top is a path that heads to 1975 G, and at the bottom leads to four treasure chests which contains 880 G, Heal Potion, Pure Potion, and 795 G. Your next destination is to the right of the staircase leading back outside, and in the next room collect the treasure chests about and the staircase to the next area is at the bottom right part of the room...either path you take from the start of the room will lead to that path. Now when you reach the next floor, it'll be a long walk to the center room. In the center room is a Vampire, which you will have to defeat for the Ruby. ----------------------------------------------------------------------------- BOSS BATTLE: Vampire HP: 156 ----------------------------------------------------------------------------- This battle will be a bit tough. It'll be hard as heck to not get it and be affected by his Dazzle attack, which can stun any given party member. Have a white mage or red mage attack with Hrm2 or Hrm if you have them and have the other party members attack like normal. The black mage should use Fire or lightning if he has it. After the battle the stone plate blocks your path from advancing any further, however you attain the Ruby. Once you have the Ruby head out of here and save your game with a tent or go back to Melmond and save your game. ============================================================================= Titan's Tunnel and the Fiend of Earth Party's level: 17 Items: Silver Helmet, 450 G, 620 G, Great Axe Monsters: Green Ogre, Grey Wolf, Tiger, Arachnid, Ooze, Mummy, Bull, Troll ============================================================================= Inside here feed the Titan a ruby and he will move out of the way for you to past to Sarda's Cave. Once through head to Sarda's Cave outside and south and then talk to him and he will give you the Rod to help you complete your quest through the Earth Cave. So head back out and head back to the Earth Cave. Once inside the Earth Cave it's the same bit as usual, head back to where you last defeated the Vampire and then use the Rod to move away the stone plate that is impeding your progress. Once you advance through it's still pretty straight forward, the next staircase to the next room is at the top left. Continue on through until you reach Lich...and prepare for your toughest battle yet. ----------------------------------------------------------------------------- BOSS BATTLE: Lich HP: 400 ----------------------------------------------------------------------------- Fire is your best bet to winning this match. Use fire spells from your mages and have the other party members attack as normal. Watch for Lich to cast Fast on himself...after that once he hits you, you're out...or almost out. Cast slow on Lich to lessen the effects of his physical attacks(because they are rather powerful). Keep your HP up above 70 and attack constantly. After the battle step up to the black orb and your orb will shine(on your status screen), then you will be teleported outside automatically, so thank goodness you don't have to make your way back out. ============================================================================= Cresent Lake and the Gurgu Volcano Party's level: 20 Items: 750 G, 895 G, Giant Sword, 4150 G, Silver Helmet(3), 1520 G, Heal Potion(2), Cabin, 1760 G, 1520 G, Silver Shield, 1455 G, Silver Axe, 1975 G, Pure Potion Monsters: Sphinx, Green Ogre, Scorpion, Bull, Muck, Giant, Iguana, Pede, Perilisk, Red Giant, Red Dragon, Fire, Red Gargoyle, Cerebus, Agama, Grey Worm, Wizard Ogre, Red Hydra, Hyena ============================================================================= Cresent Lake is located on the same continent as Pravoka, except it's on the far bottom right of the continent. To get there you must take your sailship and sail around to the bottom and you should see a port. Take that port and walk your way around to Cresent Lake...which is to the left. Notice how Square makes you walk the long way by extending the moat? Once inside talk to the 12 sages...one of them will give you a canoe to travel around in. In this town it's extremely important that you attain the spell "Exit." The Gurgu Volcano is full of tougher monsters and lava floors that drain your HP each time that you step on them. Once you are all done head out and just walk onto the river leading to the west. Take the canoe upwards once you see the first opening and then take a right, then left and left again until you reach the Gurgu Volcano. It's important that you save your game outside the Volcano, so what you might want to do is fight some battles before using your tent or cabin, maybe get a head start on your levels or gain a level before heading in. Once inside, the searing pools of lava will drain your HP for every movement that you take on them. Meaning that even if you stand on the floors, you will not gradually decrease in HP. When you make your way to the next floor, keep an eye on the middle treasure chest on the right part of the room. If you can, try to pick up that treasure chest by going around it and pick it up from the left...otherwise you will have to fight two Fires to obtain it. Also keep note that there will always be a monster in that specified spot, so always keep a close eye on where you are walking. Usually monsters are close to the treasure chest guarding them...always keep this in mind and keep your HP up before entering the battle. After you have passed through the first room the volcano starts to become a sort of a maze. It's not entirely confusing but you can easily find yourself walking in circles if you don't keep track of where you are walking and which direction that you were walking in. From here the next area is to the right, in the next room head two small rooms to the left, then directly down and to the left. Watch out for the pits though, you want to take the least possible amount of steps in the pools, otherwise you can find yourself in an unexpected battle with extremely low HP. Once through in the next room, head to the bottom right. Now when you enter here, there are several treasure chests in this room, always keep alert that a monster will guard it. You can avoid it or you may not, just as long as you are prepared you will do fine. Now in this room the next area is to the bottom of the room, so if you want to skip all the treasures, then head down to the bottom. When you reach the ubiquitous room there are eight different paths set up, you're wondering to yourself "Damn! Which way should I go?" Relax, the Dingo Meister is here to help. :P There are only two paths that are really important, that's the west path(which leads to the Flame Armor) and the southwest path, which leads to Kary. I highly suggest you acquire the Flame Armor first, then take the bottom left path to Kary. ----------------------------------------------------------------------------- BOSS BATTLE: Kary HP: 600 ----------------------------------------------------------------------------- Surprisingly, ice does not work well in this battle. You're best bet to winning this battle is to hope that Kary uses her fire magic on any character that is wearing the Flame Armor(hopefully you were smart enough to equip it on as you had recieved it :P ). This way the damage is lessened and the party can constantly barrage her with attacks. Fire, surprisingly, does damage to Kary as well...it's odd but eh. Attack with magic like Lit2 or Ice2 and cast Slow on Kary and Fast on your fighters, black belts, and theifs. After the battle step up to the black orb and you will automatically be teleported outside. It is highly suggested that you save your game, if you don't have anything to save with...then you better hope you're in very good condition or you are lucky enough to avoid random encounters as much as possible. ============================================================================= Ice Cave Party's level: 22 Items: Heal Potion, 10000 G, 9500 G, Tent, Ice Shield, Flame Sword, Cloth, Floater, Ice Armor, Silver Gauntlet, 7900 G, 5450 G, 180 G, 9900 G, 5000 G, 12350 G Monsters: Spector, Mage, Wraith, Greate Pede, Sorcerer, Frost Giant, Eye, Frost Dragon, Coctrice, Frost Wolf ============================================================================= The path to the ice cave is even more complex than the path to the Gurgu Volcano. Head back to your sailship and from the Volcano and directly up north from the port that lead to the Cresent Lake and to another port up north. Then take your canoe west and then go up and then a bit to the right, then keep going west until you reach the end goind down and then take the first left that you see and head around to the ice cave. Once again, you may want to save your game here just in case something goes wrong inside. Before you go anywhere in this ice cave, it is imperative that you equip your Flame Sword but de-equip any Flame Armor that you may have. If not you can suffer a lot of damage since ice will null any fire defense and attack. When you reach inside go around to the next staircase, in the next room you will see warp tiles on the floor along with three treasure chests, while the third treasure chest(the one in the middle) is your main perogative, you can't acquire it just yet, drop down to the 2nd warp tile on the left from the top left treasure chest and continue onwards. In here you will encounter a batch of enemies before you can even get out of the room that you are in. To the left of where you are is Ice Armor, which is extremely valuable in a place like this since you can protect yourself from ice attacks from the monsters here. The room at the south part of this area is just nuts, it's 6 treasure chests with a flock of gold, definitely make sure you pick it up before heading onto the right staircase. Now in this next room there is a room with three staircases and a warp tile, take the three treasure chests and drop into the warp tile and it will lead you to the Eye, which you will have to defeat to get the Floater. ----------------------------------------------------------------------------- BOSS BATTLE: Eye HP: 162 ----------------------------------------------------------------------------- Not a lot of HP, but a lot of instant death attacks. He has virtually no weaknesses whatsoever. Have one party member equipped with the Rune Sword, it'll do a good deal of damage against this guy since he is categorized in the magic class. Other than that have your magic users use magic and fighters attack as normal. His only real threat besides his instant death spells is the Lit2 spell, which can deal quite a bit of damage to the party, so make sure you have a Hel2 ready for that. After the battle pick up the Floater and head out of there. ============================================================================= Ryukahn Desert Party's level: 24 Items: Airship Monsters: None ============================================================================= Head to the Ryukahn Desert which is directly south of Cresent Lake, there should be a river next to the semi-large desert. Port your ship near the river and use your canoe to make it to the mainland(since there are no ports) and then use the floater near the desert. This will prompt the airship to rise from the sand and made available for you to use. Congratulations! You have acquired the last vehicle in the game, but your journey and adventure is still far from over. ============================================================================= Castle of Ordeals Party's level: 24 Items: Zeus Guantlet, Gold Bracelet, Ice Sword, Iron Guantlet, Heal Staff, House, 1455 G, 7340 G, Tail Monsters: Tiger, Sphinx, Wyrm, Sauria, Manitcore, Sandworm, Giant, Iguana, Saber Tooth, Catman, Great Pede, Red Ankylo ============================================================================= The Castle of Ordeals is located on the northern continent directly north of Corneria. It's pretty much a castle to the right of the Cardia Islands. Inside talk to the wizard and he will move out of the way for you, but be wary that this place isn't called "Castle of Ordeals" for nothing. It's extremely tough to get by unless you are properly equipped and have enough levels to sustain and deal out hits. Inside here the podiums are warp tiles to other places in the room. The first two warp podiums aren't too hard to manuver past since they are straight forward, after that take the bottom warp podium and collect the Zeus Guantlet and head to the third floor and then go around and pick up the rest of the treasure chests and the Tail. Watch for the treasure chest near the chair, it's protected by Zombie Dragon(s). Defeat the Dragons by using the Hrm3 spell(if you have it) and Fire3(if you have it) and have the rest of your fighters attack as normal. Soon after that leave the place and travel to Cardia Islands, which are the islands to the left of the castle. ============================================================================= Cardia Islands Party's level: 26 Items: Cabin, 575 G, Soft Potion, 10 G, House, 500 G, 160 G, 9500 G, 2750 G, 1520 G, 2750 G, 1455 G, 2000 G Monsters: None ============================================================================= In these islands here there are six entrances to the Cardia Islands. There are practically no monsters below the islands and it's pretty straight- forward throughout, so a walkthrough isn't neccessary. Just grab all the items and then speak with Bahamut in the long hall and tell him that you wish to be promoted and he will do so. I suggest you do so either because your promotional classes are everything that you were previously, and more. Your stats are a bit more polished than before and you can now basically acquire and use any spell and any weapon and armor in the game...assuming you have the appropriate class for it. ============================================================================= Sea Shrine Party's level: 26 Items: 9900 G, 2000 G, 110 G, 450 G, 2750 G, 10000 G, 4150 G, 5000 G, 9000 G, 1760 G, 10 G, Opal Helmet, Opal Guantlet, Opal Bracelet, Pure Potion, Opal Shield, Slab, Opal Armor, Light Axe(2), 12350 G, Mage Staff, 20 G, Ribbon, 9900 G, 5450 G, 7340 G, 2750 G, 8135 G, 7690 G, 385 G, Power Guantlet Monsters: Kraken, Lobstar, Ghost, Wizard Sahag, Big Eye, Naga, Sea Snake, Grey Shark, Sea Troll, Water, Rock Gol, Red Sahag, Shark ============================================================================= On the Northern West continent lies a giant desert. Head to that desert and depart your ship south of it on a suitable area(you will have to walk, gasp I know). Head up to the Caravan(which is the small desert area seperate from the larger desert next to a small batch of forest) and pruchase the Bottle for 50000 G. You're probably wondering..."Wa sa fa?!" But eh, check the bottle and it will release a fairy. The fairy will wander off but don't fret, take your airship and head to the northeast continent and head for the town that is completely encased by surrounding mountains. Inside here are some powerful magic and weapons, but don't worry about the weapons now...head straight for the Fairy Spring which is on the upper right most corner of Gaia. Talk to the Fairy and it will give you Oxyale, which is the only way you even stand a chance of surviving in the Sea Shrine. With that said and done head to Onrac, which is a town located on the same continent as the Caravan, you'll have to walk a long way to the east though. When you reach in here, head to the bottom right part of town and talk to the maiden and she will allow you to pass since you have the Oxyale. Make sure you save your game at the inn though. This will be probably the biggest place you will have visited in the game as of now. It's a bit complex and confusing at times. When you enter here, head to the top left path(you can take the top right path to collect various treasures, which is HIGHLY reccommended) so you can collect the Opal Armors and weaponry, but more importantly pick up the Slab as well. On the right path when you reach a room that has many minature rooms it seems nearly impossible to get to them, but go to the top right and walk along that long path and you will reach the other side of the room, much like going around in a circle. Pick up the items there which include the Slab, Opal Helmet, and Opal Guantlet. Then head back to the first room and take the left staircase. This path is practically straight forward, after the first room take the upper right staircase, then in the small room take the next staircase and then take the bottom right staircase in the next room. You should find yourself in a long hall(sort of), head down and collect the treasure chests and head to the next room at the top. In here you definitely would want to collect the ribbon(which is located at the top right room of this area) and then head to the top left staircase to the next area which will eventually lead to Kraken. ----------------------------------------------------------------------------- BOSS BATTLE: Kraken HP: 800 ----------------------------------------------------------------------------- This battle isn't too hard actually. You should use Lit3 constantly if you have it or any lit spell(avoid Lit1 if you have a stronger other elemental spell like Fir2 or Ice2). Cast Slow on Kraken and cast Fast on your fighters and if Kraken uses Ink, use Lamp(if you have it) to counteract the effects. Attack and keep your HP up basically. After the battle step up to the bacl orb and then you will be warped outside, head to the inn at Onrac and save your game. ============================================================================= The Waterfall Party's level: 30 Items: Wizard Staff, Ribbon, 13450 G, 6400 G, 5000 G, Defense Monsters: Gas Dragon, Nitemare, Mud Gol, Mummy, Wizard Mummy, Perilisk, Coctrice ============================================================================= Once you head outside of Onrac, take the river upwards to the waterfall, it's a pretty straight forward path. Inside here walk around to the top left and then head down left and collect the treasure chests. One of them contains a Cube which you will need to complete your next quest. After you have collected the Cube(which you will need to talk to the robot for) head out of here and go back to your airship. Head back to the town of Melmond(yes, that's right...Melmond) and then talk to Dr. Unne and show him the Slab. He will translate the language for you and then head to the town of Lefein...which is on the Northeast continent. The bad part is that you will have to walk a long way again, and you will have to dock your airship near the small lake and then walk down south. ============================================================================= Lefein, the Mirage Tower, and the Floating Castle Party's level: 30 Items: Vorpal, Heal Helmet, Cabin, Aegis Shield 880 G, 2750 G, 3400 G, 18010 G, 13000 G, 12350 G, 7900 G, 8135 G, House, 7690 G, 10000 G, Sun Sword, Dragon Armor, 9900 G, Heal Potion, 4150 G, 7900 G, 5000 G, ProRing, 6720 G, Heal Helmet, 180 G, Bane Sword, Silver Helmet, House, Opal Guantlet, 880 G, 13000 G, Ribbon, Opal Shield, Adamant, White Shirt, Black Shirt, 9000 G, Heal Potion, ProRing, 5450 G, Soft Potion, Katana, 6400 G, Cloth, ProCape, Soft Potion, 9500 G, 8135 G, 3400 G, 4150 G Monsters: Tiamat, Air, Slime, Sentry, Jimera, Wizard Vampire, Grey Naga, Green Medusa, Fighter, Evilman, Warmech, Eye, Mancat, Manticor, Sorcerer, Nitemare, Guard, Batman, Rock Gol, Red Hydra, Mud Gol, Naocho, Cerebus, Blue Dragon, Saber Tooth Tiger, Chimera, Mummy, Wizard Mummy, Vampire, Perilisk, Guard ============================================================================= When you head to Lefein, talk to the man in the bottom left part of town, he will give you the Chute needed to get inside the Mirage Tower. Also you learn that the Sky Warriors had used that airship to travel to the Floating Castle. They had also left the airship and floater down south but has never returned since then. This doesn't sound too goof for a party that is about to attempt to complete their 4th elemental quest. Head to the left desert and dock your airship somewhere...then walk towards the center and use the Chute to let you inside the Mirage Tower. Inside here head up and collect all the treasure chests inside and then head to the next floor, in here head your way towards the top staircase and then use the Cube in the next room to transport you to the Floating Castle. In here you are given four paths, the top path is your next destination but the other three paths leads to items and a lot of gold, collect them and then head on, in the next room are 7 different paths. The bottom path is the next destination, but the most important item here is at the bottom left which contains the Adamant. In the next area you can ignore the bottom path, the top, left, and right paths all contain items and gold. Also if you look down the window you can get a clue as to where to go to next after you have completed this quest...it appears that the four flowing altars all seem to flow into the center of the Temple of Fiends...how odd... Now when you reacht his next floor, it gets a bit complex...much like an enigma. But luckily you've got Super Dingo Jellybean to help you out! :P Now when you first enter the room, move two columns down and then two columns right and you will enter the long corridor(not that hard eh?). Be wary in this corridor though, you may encounter the Warmech and have your long journey come to an end right there and then. So be prepared for whatever may happen, once you reach Kraken...it's time to settle things. ----------------------------------------------------------------------------- BOSS BATTLE: Kraken HP: 1000 ----------------------------------------------------------------------------- This will be a very tough battle indeed. Attack with your strongest elemental magic(Nuke is EXTREMELY helpful here, able to deal anywhere from 200-600 HP of damage!!!) and have the rest of your characters attack as normal. Use Fast on your party members and Slow on Tiamat. His physical attacks hurt pretty badly, so you may want to cast Invs or Inv2 on the party to avoid some of his attacks. After the battle step onto the black orb and you will be teleported outside. Congratulations again! You have restored power to all four orbs...but yet something doesn't seem quite right. ============================================================================= Excalibur and the Temple of Fiends Party's level: 35 Items: Masamune, Excalibur Monsters: Worm, Phantom, Iron Gol, Frost Dragon, Chimera, Zombie Dragon, Frost Giant, Slime, Gas Dragon, Badman, Mage, Fighter, Kraken, Tiamat, Earth, Green Medusa, Mud Gol, Rock Gol, Lich, Agama, Grey Worm, Red Giant, Kary, Sea Troll, Lobster, Sea Snake, Water, Grey Shark, Wizard Sahag, Big Eye, Iron Gol, Sorcerer, Air, Vampire, Wizard Vampire ============================================================================= Head back to your airship, then head to the Dwarf cave and speak with the Dwarf that exhausted his supply of Adamant earlier. Give him the Adamant and in return you get an extremely powerful sword for your Knight. Head back to the Temple of Fiends but make sure to restock on everything and get 99 Pure Potions, 99 Cure Potions, and 99 Soft Potions. Make sure you have all your magic slots filled up and maybe boost a little more in levels. Once your ready, head inside. You notice 5 bats flying around...these five are the Sky Warriors that the people of Lefein had been talking about. They were turned into bats by a powerful force...and it looks like the party will have their hands full. Head to the black orb and then you will be transported 2000 years back into the past...that's quite a long time. The Temple of Fiends(Past) is a pretty straight forward place...no funny mazes or loopholes. You will go through several floors that attain a certain element in them...like Earth, Fire, Water, and Wind. You will also have to fight an enhanced version of each fiend again...the tactics for them are no more different than before...just use stronger magic. On the floor when you reach Tiamat there is a Masamune sword at the bottom right part of the room...PICK IT UP. It is insanely powerful and can make a wizard come close to matching the strength of a Knight. Equip it on a Knight and with your levels at 50, you can literally deal 1400 HP of damage! Once you reach the final room you will encounter Garland...who traveled 2000 years into the past in which in turn he sent the fiends 2000 years into the future where the fiends of that time would send back Garland creating an endless loophole. This fight WILL NOT be easy. ----------------------------------------------------------------------------- Final Battle: Chaos HP: 2000 ----------------------------------------------------------------------------- Chaos has every spell in the book and has no weaknesses and is incredibly durable to virtually ANY attack. Have your White Wizard or Red Wizard be the healer...have your Black Wizard cast Nuke every time, it'll do about 150-300 HP of damage against him depending on your levels. Your other fighters should attack as normal and keep their HP up, there is one seriously downside to an already tough battle though. Chaos can use Cur4 on himself at ANY TIME, meaning that even if you are 200 HP away from putting this guy to rest...he becomes a fight all over again...much like fighting two Chaos. There isn't anything that you can do about this except hope that he doesn't use it. Keeping your HP to the max is extremely crucial and having Hel3 being cast every round from your White or Red Wizard will help. Congratulations for the last time! You have beaten one of the toughest RPGs and one fo the best RPGs in history! The ending isn't too shabby(although it is mainly text) but it does leave a sense of passion in your heart and a sense of completeness(forgive the cornballness) and it shows what a true warrior you are! Thank you for using this guide and thank you for playing the best game on one of the best consoles ever. - Dingo Jellybean ------- [ Mini Game ] ------- This is a mini game that is optional but it's really a waste of your time. Anyways, while you are on your sailship hold down A and press B 55 times and a number blocks game will show up. If you move the number tiles in order from 1 to 15, you win...yep...that's right...100 G. That's it. *cries* ============================================================================= -------------------------------- [ Bestiary ] ------------------------------- ============================================================================= ------- [ A ] ------- ----------------------------------------------------------------------------- Monster: | Air HP: | 358 Attack Avg: | 53-106 Attack Eff. | NA EXP: | 1614 Gold: | 807 Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | Qake, Rub, Bane, Brak, Stun, Slep Location: | Sky Castle ----------------------------------------------------------------------------- Monster: | Ankylo HP: | 352 Attack Avg: | 98-196 Attack Eff. | NA EXP: | 2610 Gold: | 1 Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | Mirage Tower, World Map near Caravan ----------------------------------------------------------------------------- Monster: | Arachnid HP: | 64 Attack Avg: | 5-10 Attack Eff. | Poison EXP: | 141 Gold: | 50 Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | Titan's Tunnel ----------------------------------------------------------------------------- Monster: | Asp HP: | 56 Attack Avg: | 6-12 Attack Eff. | Poison EXP: | 123 Gold: | 50 Class: | Dragon Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | World Map, early part of game. ----------------------------------------------------------------------------- Monster: | Astos HP: | 168 Attack Avg: | 26-52 Attack Eff. | NA EXP: | 2250 Gold: | 2000 Class: | Undead Weaknesses: | Fire Attacks: | Rub, Slo2, Lit2, Slow, Fast, Fir2, Dark, Slep Strong vs.: | NA Location: | Northwest Castle ----------------------------------------------------------------------------- ------- [ B ] ------- ----------------------------------------------------------------------------- Monster: | Badman HP: | 260 Attack Avg: | 44-88 Attack Eff. | NA EXP: | 1263 Gold: | 1800 Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | Mirage Tower ----------------------------------------------------------------------------- Monster: | Big Eye HP: | 304 Attack Avg: | 30-60 Attack Eff. | NA EXP: | 3591 Gold: | 3591 Class: | Water Weaknesses: | Lit Attacks: | Stun, Dark Strong vs.: | Qake, Fire Location: | Sea Shrine ----------------------------------------------------------------------------- Monster: | Blue Dragon HP: | 454 Attack Avg: | 92-184 Attack Eff. | NA EXP: | 3274 Gold: | 2000 Class: | Dragon Weaknesses: | Fire Attacks: | Thunder Strong vs.: | Qake, Lit Location: | Temple of Fiends(Past), Mirage Tower ----------------------------------------------------------------------------- Monster: | Bone HP: | 10 Attack Avg: | 10-20 Attack Eff. | NA EXP: | 9 Gold: | 3 Class: | Undead Weaknesses: | Fire, Harm Attacks: | NA Strong vs.: | Ice, Rub, Bane, Brak, Stun, Slep Location: | Temple of Fiends(Present), World Map - Early part of game. ----------------------------------------------------------------------------- Monster: | Bull HP: | 164 Attack Avg: | 22-44 Attack Eff. | NA EXP: | 489 Gold: | 489 Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | Titan's Tunnel, Earth Cave, Gurgu Volcano, Temple of Fiends | (past) ----------------------------------------------------------------------------- ------- [ C ] ------- ----------------------------------------------------------------------------- Monster: | Caribe HP: | 92 Attack Avg: | 22-44 Attack Eff. | NA EXP: | 240 Gold: | 20 Class: | Water Weaknesses: | Lit Attacks: | NA Strong vs.: | Qake, Fire Location: | Rivers ----------------------------------------------------------------------------- Monster: | Catman HP: | 160 Attack Avg: | 30-60 Attack Eff. | Poison EXP: | 780 Gold: | 780 Class: | Were Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | Mirage Tower, Temple of Fiends(Past) ----------------------------------------------------------------------------- Monster: | Cerebus HP: | 192 Attack Avg: | 30-60 Attack Eff. | NA EXP: | 1182 Gold: | 600 Class: | NA Weaknesses: | Ice Attacks: | Scorch Strong vs.: | Fire Location: | Gurgu Volcano ----------------------------------------------------------------------------- Monster: | Chaos HP: | 2000 Attack Avg: | 100-500 Attack Eff. | NA EXP: | NA Gold: | NA Class: | NA Weaknesses: | NA Attacks: | Ice3, Cur4, Lit3, Slo2, Fir3, Fast, Nuke, Qake Strong vs.: | Qake, Lit, Ice, Fire, Bane, Slep, Brak, Stun, Zap Location: | Temple of Fiends(Past) ----------------------------------------------------------------------------- Monster: | Chimera HP: | 300 Attack Avg: | 30-60 Attack Eff. | NA EXP: | 2064 Gold: | 2500 Class: | Dragon Weaknesses: | Ice Attacks: | Cremate Strong vs.: | Qake, Fire Location: | Temple of Fiends(Past), Mirage Tower ----------------------------------------------------------------------------- Monster: | Cobra HP: | 80 Attack Avg: | 22-44 Attack Eff. | 165 EXP: | 50 Gold: | Dragon Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | Earth Cave ----------------------------------------------------------------------------- Monster: | Coctrice HP: | 50 Attack Avg: | 1-2 Attack Eff. | Stone EXP: | 186 Gold: | 200 Class: | NA Weaknesses: | Ice Attacks: | NA Strong vs.: | Qake Location: | Ice Cave, Temple of Fiends(Past) ----------------------------------------------------------------------------- Monster: | Crawl HP: | 84 Attack Avg: | 1-2 Attack Eff. | Stun EXP: | 186 Gold: | 200 Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | Marsh Cave ----------------------------------------------------------------------------- Monster: | Creep HP: | 56 Attack Avg: | 17-34 Attack Eff. | NA EXP: | 63 Gold: | 15 Class: | NA Weaknesses: | Fire Attacks: | NA Strong vs.: | NA Location: | World Map, early part of game. ----------------------------------------------------------------------------- ------- [ E ] ------- ----------------------------------------------------------------------------- Monster: | Earth HP: | 288 Attack Avg: | 66-132 Attack Eff. | NA EXP: | 1536 Gold: | 738 Class: | NA Weaknesses: | Fire Attacks: | NA Strong vs.: | Qake, Lit, Ice, Rub, Bane, Brak, Stun, Slep Location: | Earth Cave ----------------------------------------------------------------------------- Monster: | Evilman HP: | 190 Attack Avg: | 55-110 Attack Eff. | NA EXP: | 2700 Gold: | 3000 Class: | Magic Weaknesses: | NA Attacks: | XFer, Nuke, ZZZZ, Blnd Strong vs.: | Rub, Bane, Brak, Stun, Slep Location: | Sky Castle, Temple of Fiends(Past) ----------------------------------------------------------------------------- Monster: | Eye HP: | 182 Attack Avg: | 30-60 Attack Eff. | NA EXP: | 3225 Gold: | 3225 Class: | Magic Weaknesses: | NA Attacks: | XXXX, Brak, Rub, Lit2, Hold, Lamp, Slow, Sleep Strong vs.: | Qake Location: | Ice Cave ----------------------------------------------------------------------------- ------- [ F ] ------- ----------------------------------------------------------------------------- Monster: | Fighter HP: | 200 Attack Avg: | 40-80 Attack Eff. | NA EXP: | 3420 Gold: | 3420 Class: | Magic Weaknesses: | NA Attacks: | Wall, XFer, Hel3, Fog2, Inv2, Cur4, Hel2, Cur3 Strong vs.: | NA Location: | Sky Castle, Temple of Fiends(Past) ----------------------------------------------------------------------------- Monster: | Fire HP: | 276 Attack Avg: | 50-100 Attack Eff. | NA EXP: | 1620 Gold: | 800 Class: | NA Weaknesses: | Ice Attacks: | NA Strong vs.: | Qake, Fire, Rub, Bane, Brak, Stun, Slep Location: | Gurgu Volcano, Temple of Fiends(Past) ----------------------------------------------------------------------------- Monster: | Frost Dragon HP: | 200 Attack Avg: | 53-106 Attack Eff. | NA EXP: | 1701 Gold: | 2000 Class: | Dragon Weaknesses: | Fire, Lit Attacks: | Blizzard Strong vs.: | Qake, Ice, Bane, Brak Location: | Temple of Fiends(Past), Ice Cave ----------------------------------------------------------------------------- Monster: | Frost Gator HP: | 142 Attack Avg: | 56-112 Attack Eff. | NA EXP: | 1890 Gold: | 2000 Class: | Water/Dragon Weaknesses: | Lit Attacks: | NA Strong vs.: | Qake, Fire Location: | World Map near Caravan, Ice Cave ----------------------------------------------------------------------------- Monster: | Frost Giant HP: | 336 Attack Avg: | 60-120 Attack Eff. | NA EXP: | 1752 Gold: | 1752 Class: | Gaint Weaknesses: | Fire Attacks: | NA Strong vs.: | Ice Location: | Temple of Fiends(Past), Ice Cave ----------------------------------------------------------------------------- Monster: | Frost Wolf HP: | 92 Attack Avg: | 25-50 Attack Eff. | NA EXP: | 402 Gold: | 200 Class: | NA Weaknesses: | Fire Attacks: | Frost Strong vs.: | Ice Location: | Ice Cave, Temple of Fiends(past) ----------------------------------------------------------------------------- -------- [ G ] ------- ----------------------------------------------------------------------------- Monster: | Gargoyle HP: | 80 Attack Avg: | 12-24 Attack Eff. | NA EXP: | 132 Gold: | 80 Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | Qake Location: | Marsh Cave ----------------------------------------------------------------------------- Monster: | Garland HP: | 106 Attack Avg: | 15-30 Attack Eff. | NA EXP: | 130 Gold: | 250 Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | Temple of Fiends(Present) ----------------------------------------------------------------------------- Monster: | Gas Dragon HP: | 352 Attack Avg: | 72-144 Attack Eff. | NA EXP: | 4068 Gold: | 5000 Class: | Dragon Weaknesses: | Ice Attacks: | Poison Gas Strong vs.: | Qake Location: | Temple of Fiends(Past), Waterfall ----------------------------------------------------------------------------- Monster: | Gator HP: | 184 Attack Avg: | 42-84 Attack Eff. | NA EXP: | 816 Gold: | 900 Class: | Water Weaknesses: | Lit Attacks: | NA Strong vs.: | Qake, Fire Location: | Rivers ----------------------------------------------------------------------------- Monster: | Geist HP: | 56 Attack Avg: | 8-16 Attack Eff. | Stun EXP: | 117 Gold: | 117 Class: | Undead Weaknesses: | Fire, Harm Attacks: | NA Strong vs.: | Ice, Rub, Bane, Brak, Stun, Slep Location: | Earth Cave, Ice Cave ----------------------------------------------------------------------------- Monster: | Ghost HP: | 180 Attack Avg: | 93-186 Attack Eff. | NA EXP: | 990 Gold: | 990 Class: | Undead Weaknesses: | Fire, Harm Attacks: | NA Strong vs.: | Qake, Ice, Rub, Bane, Stun, Slep Location: | Sea Shrine, Temple of Fiends(Past) ----------------------------------------------------------------------------- Monster: | Ghoul HP: | 48 Attack Avg: | 8-16 Attack Eff. | Stun EXP: | 93 Gold: | 50 Class: | Undead Weaknesses: | Fire, Harm Attacks: | NA Strong vs.: | Ice, Rub, Bane, Brak, Stun, Slep Location: | Temple of Fiends(Present), World Map - Early part of game. ----------------------------------------------------------------------------- Monster: | Giant HP: | 240 Attack Avg: | 38-76 Attack Eff. | NA EXP: | 879 Gold: | 879 Class: | Giant Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | Earth Cave, Gurgu Volcano, Northern Continent World Map, | World Map south of Matoya's Cave ----------------------------------------------------------------------------- Monster: | Great Pede HP: | 320 Attack Avg: | 73-146 Attack Eff. | NA EXP: | 2244 Gold: | 1000 Class: | NA Weaknesses: | Ice, Fire Attacks: | NA Strong vs.: | NA Location: | Ice Cave ----------------------------------------------------------------------------- Monster: | Green Medusa HP: | 96 Attack Avg: | 11-22 Attack Eff. | Stun EXP: | 1218 Gold: | 1218 Class: | NA Weaknesses: | Fire Attacks: | Glance Strong vs.: | Qake, Ice Location: | Sky Castle ----------------------------------------------------------------------------- Monster: | Green Ogre HP: | 132 Attack Avg: | 23-46 Attack Eff. | NA EXP: | 282 Gold: | 300 Class: | Giant Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | Elfland World Map ----------------------------------------------------------------------------- Monster: | Grey Imp HP: | 16 Attack Avg: | 8-16 Attack Eff. | NA EXP: | 18 Gold: | 18 Class: | Giant Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | World Map, early part of game. ----------------------------------------------------------------------------- Monster: | Grey Naga HP: | 420 Attack Avg: | 7-14 Attack Eff. | Poison EXP: | 3489 Gold: | 4000 Class: | Magic Weaknesses: | NA Attacks: | Ruse, Lamp, Slow, Dark, Slep, fire, Lit, Heal Strong vs.: | NA Location: | Sky Castle ----------------------------------------------------------------------------- Monster: | Grey Shark HP: | 344 Attack Avg: | 50-100 Attack Eff. | NA EXP: | 2361 Gold: | 600 Class: | Water Weaknesses: | Lit Attacks: | NA Strong vs.: | Qake, Fire Location: | Sea Shrine ----------------------------------------------------------------------------- Monster: | Grey Wolf HP: | 72 Attack Avg: | 14-28 Attack Eff. | NA EXP: | 93 Gold: | 22 Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | Temple of Fiends(Present), World Map - Early part of game. ----------------------------------------------------------------------------- Monster: | Guard HP: | 200 Attack Avg: | 25-50 Attack Eff. | Stun EXP: | 1224 Gold: | 400 Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | Rub, Bane, Stun, Brak, Slep Location: | Mirage Tower ----------------------------------------------------------------------------- ------- [ H ] ------- ----------------------------------------------------------------------------- Monster: | Hydra HP: | 212 Attack Avg: | 30-60 Attack Eff. | NA EXP: | 915 Gold: | 150 Class: | Dragon Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | Rivers ----------------------------------------------------------------------------- Monster: | Hyena HP: | 120 Attack Avg: | 22-44 Attack Eff. | NA EXP: | 288 Gold: | 72 Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | Gurgu Volcano ----------------------------------------------------------------------------- ------- [ I ] ------- ----------------------------------------------------------------------------- Monster: | Iguana HP: | 92 Attack Avg: | 18-36 Attack Eff. | 153 EXP: | 50 Gold: | Dragon Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | World Map, early part of game. ----------------------------------------------------------------------------- Monster: | Image HP: | 86 Attack Avg: | 22-44 Attack Eff. | Stun EXP: | 231 Gold: | 231 Class: | Undead Weaknesses: | Fire, Harm Attacks: | NA Strong vs.: | Qake, Ice, Rub, Bane, Stun, Slep Location: | Earth's Cave, Gurgu Volcano ----------------------------------------------------------------------------- Monster: | Imp HP: | 8 Attack Avg: | 4-8 Attack Eff. | NA EXP: | 6 Gold: | 6 Class: | Giant Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | World Map, early part of game. ----------------------------------------------------------------------------- Monster: | Iron Gol HP: | 304 Attack Avg: | 93-186 Attack Eff. | NA EXP: | 6717 Gold: | 3000 Class: | NA Weaknesses: | NA Attacks: | Poison Gas Strong vs.: | Qake, Icem Fire, Rub, ane, Brak, Stun, Slep Location: | Temple of Fiends(Past) ----------------------------------------------------------------------------- ------- [ J ] ------- ----------------------------------------------------------------------------- Monster: | Jimera HP: | 350 Attack Avg: | 40-80 Attack Eff. | NA EXP: | 4584 Gold: | 5000 Class: | Dragon Weaknesses: | Ice Attacks: | Cremate, Poison Gas Strong vs.: | Qake, Fire Location: | Sky Castle ----------------------------------------------------------------------------- ------- [ K ] ------- ----------------------------------------------------------------------------- Monster: | Kraken HP: | 800 Attack Avg: | 50-100 Attack Eff. | NA EXP: | 4245 Gold: | 5000 Class: | Dragon Weaknesses: | Ink(Dark), Lit2 Attacks: | Lit Strong vs.: | Qake, Fire Location: | Sea Shrine ----------------------------------------------------------------------------- Monster: | Kraken HP: | 1000 Attack Avg: | 120-360 Attack Eff. | NA EXP: | 500 Gold: | 2 Class: | Dragon Weaknesses: | Ink(Dark), Lit2, Lit3 Attacks: | Lit Strong vs.: | Qake, Fire Location: | Temple of Fiends(Past) ----------------------------------------------------------------------------- Monster: | Kyzoku HP: | 50 Attack Avg: | 14-28 Attack Eff. | NA EXP: | 60 Gold: | 120 Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | Qake Location: | Waters ----------------------------------------------------------------------------- ------- [ L ] ------- ----------------------------------------------------------------------------- Monster: | Lich HP: | 400 Attack Avg: | 40-80 Attack Eff. | NA EXP: | 2200 Gold: | 3000 Class: | Undead Weaknesses: | Fire Attacks: | Ice2, Slp2, Fast, Lit2, Hold, Fir2, Slow, Slep Strong vs.: | Ice, Rub, Bane, Stun, Slep, Brak Location: | Earth Cave ----------------------------------------------------------------------------- Monster: | Lich HP: | 800 Attack Avg: | 90-256 Attack Eff. | NA EXP: | 0 Gold: | 500 Class: | Undead Weaknesses: | Fire Attacks: | Ice2, Ice3, Slp2, Fast, Lit2, Lit3, Hold, Fir2, Slow, Slep Strong vs.: | Ice, Rub, Bane, Stun, Slep, Brak Location: | Temple of Fiends(Past). ----------------------------------------------------------------------------- Monster: | Lobster HP: | 148 Attack Avg: | 35-70 Attack Eff. | Poison EXP: | 639 Gold: | 300 Class: | Water Weaknesses: | Lit Attacks: | NA Strong vs.: | Qake, Fire Location: | Sea Shrine, Temple of Fiends(Past) ----------------------------------------------------------------------------- ------- [ M ] ------- ----------------------------------------------------------------------------- Monster: | Mad Pony HP: | 64 Attack Avg: | 10-20 Attack Eff. | NA EXP: | 63 Gold: | 15 Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | World Map, early part of game. ----------------------------------------------------------------------------- Monster: | Mage HP: | 105 Attack Avg: | 26-52 Attack Eff. | NA EXP: | 1095 Gold: | 1095 Class: | Magic Weaknesses: | NA Attacks: | Rub, Lit3, Fir3, Bane, Slo2, Stun Strong vs.: | NA Location: | Temple of Fiends(past), Ice Cave ----------------------------------------------------------------------------- Monster: | Manticore HP: | 164 Attack Avg: | 22-44 Attack Eff. | NA EXP: | 1317 Gold: | 650 Class: | NA Weaknesses: | NA Attacks: | Stinger(poison) Strong vs.: | Qake Location: | Castle of Ordeal ----------------------------------------------------------------------------- Monster: | Muck HP: | 76 Attack Avg: | 30-60 Attack Eff. | NA EXP: | 255 Gold: | 70 Class: | NA Weaknesses: | Lit Attacks: | NA Strong vs.: | Qake, Ice, Fire, Rub, Bane, Brak, Stun, Slep Location: | Marsh Cave ----------------------------------------------------------------------------- Monster: | Mud Gol HP: | 176 Attack Avg: | 64-128 Attack Eff. | NA EXP: | 1257 Gold: | 800 Class: | Magic Weaknesses: | NA Attacks: | Fast Strong vs.: | Lit, Ice, Fire, Rub, Bane, Brak, Stun, Slep Location: | Waterfall, Temple of Fiends(past) ----------------------------------------------------------------------------- Monster: | Mummy HP: | 80 Attack Avg: | 30-60 Attack Eff. | Sleep EXP: | 300 Gold: | 300 Class: | Undead Weaknesses: | Fire, Harm Attacks: | NA Strong vs.: | Ice, Rub, Bane, Brak, Stun, Slep Location: | Castle of Ordeals, Titan's Tunnel ----------------------------------------------------------------------------- ------- [ N ] ------- ----------------------------------------------------------------------------- Monster: | Naga HP: | 356 Attack Avg: | 9-18 Attack Eff. | Poison EXP: | 2355 Gold: | 2355 Class: | Magic/Water Weaknesses: | Lit Attacks: | Lit2, Hold, Lit, Lock, Slep, Dark Strong vs.: | Qake, Fire Location: | Sea Shrine, Temple of Fiends(Past) ----------------------------------------------------------------------------- Monster: | Naocho HP: | 344 Attack Avg: | 35-70 Attack Eff. | Poison EXP: | 3189 Gold: | 500 Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | World Map near Caravan ----------------------------------------------------------------------------- Monster: | Nightmare HP: | 200 Attack Avg: | 30-60 Attack Eff. | NA EXP: | 1272 Gold: | 700 Class: | NA Weaknesses: | Ice Attacks: | Snorting(Dark) Strong vs.: | Qake, Fire, Rub, Bane, Stun, Slep Location: | Waterfall ----------------------------------------------------------------------------- ------- [ O ] ------- ----------------------------------------------------------------------------- Monster: | Ocho HP: | 208 Attack Avg: | 20-40 Attack Eff. | Poison EXP: | 1224 Gold: | 102 Class: | Water Weaknesses: | Lit Attacks: | NA Strong vs.: | Qake, Fire Location: | Rivers ----------------------------------------------------------------------------- Monster: | Odd Eye HP: | 10 Attack Avg: | NA Attack Eff. | 4-8 EXP: | 42 Gold: | 10 Class: | Water Weaknesses: | Lit Attacks: | Stun Strong vs.: | Qake, Fire Location: | Waters ----------------------------------------------------------------------------- Monster: | Ogre HP: | 100 Attack Avg: | 18-36 Attack Eff. | NA EXP: | 195 Gold: | 195 Class: | Giant Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | World Map, early part of game. ----------------------------------------------------------------------------- Monster: | Ooze HP: | 76 Attack Avg: | 32-64 Attack Eff. | NA EXP: | 252 Gold: | 70 Class: | NA Weaknesses: | Ice, Fire Attacks: | NA Strong vs.: | Qake, Lit, Rub, Bane, Brak, Stun, Slep Location: | Ice Cave, Titan's Tunnel ----------------------------------------------------------------------------- ------- [ P ] ------- ----------------------------------------------------------------------------- Monster: | Pede HP: | 222 Attack Avg: | 38-78 Attack Eff. | Poison EXP: | 1194 Gold: | 300 Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | Gurgu Volcano ----------------------------------------------------------------------------- Monster: | Perilisk HP: | 44 Attack Avg: | 20-40 Attack Eff. | NA EXP: | 423 Gold: | 500 Class: | NA Weaknesses: | Ice Attacks: | Squint(Rub) Strong vs.: | Qake Location: | Gurgu Volcano, Ice Cave, Castle of Ordeals ----------------------------------------------------------------------------- Monster: | Phantom HP: | 360 Attack Avg: | 120-240 Attack Eff. | Stun EXP: | 1 Gold: | 1 Class: | Undead Weaknesses: | Fire, Harm Attacks: | Stop, Zap1, XFer, Brak, Rub, Hold, Lamp, Slow Strong vs.: | Qake, Ice, Rub, Bane, Stun, Slep Location: | Temple of Fiends(Past) ----------------------------------------------------------------------------- Monster: | Pirates HP: | 6 Attack Avg: | 8-16 Attack Eff. | NA EXP: | 40 Gold: | 40 Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | Pravoka ----------------------------------------------------------------------------- ------- [ R ] ------- ----------------------------------------------------------------------------- Monster: | Red Ankylo HP: | 256 Attack Avg: | 60-120 Attack Eff. | NA EXP: | 1428 Gold: | 300 Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | World Map near Mirage Tower ----------------------------------------------------------------------------- Monster: | Red Bone HP: | 144 Attack Avg: | 26-52 Attack Eff. | NA EXP: | 378 Gold: | 378 Class: | Undead Weaknesses: | Fire, Harm Attacks: | NA Strong vs.: | Ice, Rub, Bane, Brak, Stun, Slep Location: | Marsh Cave ----------------------------------------------------------------------------- Monster: | Red Caribe HP: | 172 Attack Avg: | 37-74 Attack Eff. | NA EXP: | 546 Gold: | 46 Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | World Map near Caravan ----------------------------------------------------------------------------- Monster: | Red Giant HP: | 300 Attack Avg: | 73-146 Attack Eff. | NA EXP: | 1506 Gold: | 1506 Class: | Giant Weaknesses: | Ice Attacks: | NA Strong vs.: | Fire Location: | Gurgu Volcano ----------------------------------------------------------------------------- Monster: | Red Gargoyle HP: | 94 Attack Avg: | 10-20 Attack Eff. | NA EXP: | 387 Gold: | 387 Class: | NA Weaknesses: | NA Attacks: | Fir2, Hold, Fire Strong vs.: | Qake, Ice, Fire Location: | Castle of Ordeal, Gurgu Volcano ----------------------------------------------------------------------------- Monster: | Red Hydra HP: | 182 Attack Avg: | 20-40 Attack Eff. | NA EXP: | 1215 Gold: | 400 Class: | Dragon Weaknesses: | Ice Attacks: | Cremate Strong vs.: | Fire Location: | Rivers, Gurgu Volcano ----------------------------------------------------------------------------- Monster: | Red Sahag HP: | 64 Attack Avg: | 15-30 Attack Eff. | NA EXP: | 105 Gold: | 105 Class: | Water Weaknesses: | Lit Attacks: | NA Strong vs.: | Qake, Fire Location: | Waters ----------------------------------------------------------------------------- Monster: | Rock Gol HP: | 200 Attack Avg: | 70-140 Attack Eff. | NA EXP: | 2385 Gold: | 1000 Class: | Magic Weaknesses: | NA Attacks: | Slow Strong vs.: | Qake, Lit, Ice, Fir, Rub, Bane, Brak, Stun, Slep Location: | Sea Shrine, Temple of Fiends(Past) ----------------------------------------------------------------------------- ------- [ S ] ------- ----------------------------------------------------------------------------- Monster: | Saber Tooth Tiger HP: | 200 Attack Avg: | 24-46 Attack Eff. | NA EXP: | 843 Gold: | 500 Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | Mirage Tower ----------------------------------------------------------------------------- Monster: | Sahag HP: | 28 Attack Avg: | 10-20 Attack Eff. | NA EXP: | 30 Gold: | 30 Class: | Water Weaknesses: | Lit Attacks: | NA Strong vs.: | Qake, Fire Location: | Waters ----------------------------------------------------------------------------- Monster: | Sand Worm HP: | 200 Attack Avg: | 46-92 Attack Eff. | NA EXP: | 2683 Gold: | 900 Class: | NA Weaknesses: | NA Attacks: | Qake Strong vs.: | Qake Location: | Castle of Ordeals, Temple of Fiends(Past) ----------------------------------------------------------------------------- Monster: | Sauria HP: | 196 Attack Avg: | 30-60 Attack Eff. | NA EXP: | 1977 Gold: | 658 Class: | Dragon Weaknesses: | NA Attacks: | Glance(stone) Strong vs.: | NA Location: | Castle of Ordeals ----------------------------------------------------------------------------- Monster: | Scorpion HP: | 84 Attack Avg: | 22-44 Attack Eff. | Poison EXP: | 225 Gold: | 70 Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | Elfland World Map ----------------------------------------------------------------------------- Monster: | Scum HP: | 24 Attack Avg: | 1-2 Attack Eff. | Poison EXP: | 84 Gold: | 20 Class: | NA Weaknesses: | Ice, Fire Attacks: | NA Strong vs.: | Qake, Lit, Rub, Bane, Brak, Stun, Slep Location: | Marsh Cave ----------------------------------------------------------------------------- Monster: | Sea Snake HP: | 224 Attack Avg: | 35-70 Attack Eff. | NA EXP: | 957 Gold: | 600 Class: | Water/Dragon Weaknesses: | Lit Attacks: | NA Strong vs.: | Qake, Fire Location: | Sea Shrine ----------------------------------------------------------------------------- Monster: | Sea Troll HP: | 216 Attack Avg: | 40-80 Attack Eff. | NA EXP: | 852 Gold: | 852 Class: | Water Weaknesses: | Lit Attacks: | NA Strong vs.: | Qake Location: | Sea Shrine, Temple of Fiends(Past) ----------------------------------------------------------------------------- Monster: | Sentry HP: | 400 Attack Avg: | 102-204 Attack Eff. | NA EXP: | 4000 Gold: | 2000 Class: | NA Weaknesses: | Lit Attacks: | NA Strong vs.: | Qake, Ice, Fire, Rub, Bane, Brak, Stun, Slep Location: | Sky Castle ----------------------------------------------------------------------------- Monster: | Shadow HP: | 50 Attack Avg: | 10-20 Attack Eff. | Dark EXP: | 90 Gold: | 45 Class: | Undead Weaknesses: | Fire, Harm Attacks: | NA Strong vs.: | Qake, Ice, Rub, Bane, Stun, Slep Location: | Marsh Cave ----------------------------------------------------------------------------- Monster: | Shark HP: | 120 Attack Avg: | NA Attack Eff. | 22-24 EXP: | 267 Gold: | 66 Class: | Water Weaknesses: | Lit Attacks: | NA Strong vs.: | Qake, Fire Location: | Waters ----------------------------------------------------------------------------- Monster: | Slime HP: | 156 Attack Avg: | 49-98 Attack Eff. | Poison EXP: | 1101 Gold: | 900 Class: | NA Weaknesses: | Fire Attacks: | NA Strong vs.: | Qake, Lit, Ice, Rub, Bane, Brak, Stun, Slep Location: | Sky Castle ----------------------------------------------------------------------------- Monster: | Sorcerer HP: | 112 Attack Avg: | 1-2 Attack Eff. | Rub EXP: | 822 Gold: | 999 Class: | NA Weaknesses: | NA Attacks: | (stun) Strong vs.: | NA Location: | Ice Cave ----------------------------------------------------------------------------- Monster: | Specter HP: | 52 Attack Avg: | 20-40 Attack Eff. | Stun EXP: | 150 Gold: | 150 Class: | Undead Weaknesses: | Fire, Harm Attacks: | NA Strong vs.: | Ice, Rub, Bane, Brak, Stun, Slep Location: | Ice Cave ----------------------------------------------------------------------------- Monster: | Sphinx HP: | 228 Attack Avg: | 23-46 Attack Eff. | NA EXP: | 1160 Gold: | 1160 Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | Qake Location: | Castle of Ordeals ----------------------------------------------------------------------------- Monster: | Spider HP: | 28 Attack Avg: | 10-20 Attack Eff. | NA EXP: | 30 Gold: | 8 Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | Temple of Fiends(Present) ----------------------------------------------------------------------------- ------- [ T ] ------- ----------------------------------------------------------------------------- Monster: | Tiger HP: | 132 Attack Avg: | 22-44 Attack Eff. | NA EXP: | 438 Gold: | 108 Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | Castle of Ordeals ----------------------------------------------------------------------------- Monster: | T Rex HP: | 600 Attack Avg: | 115-230 Attack Eff. | NA EXP: | 7200 Gold: | 600 Class: | Dragon Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | World Map near Mirage Tower ----------------------------------------------------------------------------- Monster: | Troll HP: | 184 Attack Avg: | 24-48 Attack Eff. | NA EXP: | 621 Gold: | 621 Class: | NA Weaknesses: | Fire Attacks: | NA Strong vs.: | NA Location: | Earth's Cave, Titan's Tunnel, Gurgu Volcano ----------------------------------------------------------------------------- Monster: | Tyro HP: | 480 Attack Avg: | 65-130 Attack Eff. | NA EXP: | 3387 Gold: | 502 Class: | Dragon Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | World Map near Mirage Tower ----------------------------------------------------------------------------- ------- [ V ] ------- ----------------------------------------------------------------------------- Monster: | Vampire HP: | 156 Attack Avg: | 76-152 Attack Eff. | NA EXP: | 1200 Gold: | 2000 Class: | Undead Weaknesses: | Fire, Harm Attacks: | Dazzle(causes Stun) Strong vs.: | Qake, Ice, Rub, Bane, Brak, Slep, Stun Location: | Gurgu Volcano, Temple of Fiends(past), Earth Cave ----------------------------------------------------------------------------- ------- [ W ] ------- ----------------------------------------------------------------------------- Monster: | Warmech HP: | 1000 Attack Avg: | 128-256 Attack Eff. | NA EXP: | 32000 Gold: | 32000 Class: | NA Weaknesses: | NA Attacks: | Nuclear Strong vs.: | NA Location: | Longer vertical Tower before Tiamat(1-64 chance of battle) ----------------------------------------------------------------------------- Monster: | Water HP: | 300 Attack Avg: | 69-138 Attack Eff. | NA EXP: | 1962 Gold: | 800 Class: | NA Weaknesses: | Ice Attacks: | NA Strong vs.: | Qake, Fire, Rub, Bane, Brak, Stun, Slep Location: | Temple of Fiends(Past), Sea Shrine ----------------------------------------------------------------------------- Monster: | Wizard HP: | 84 Attack Avg: | 30-60 Attack Eff. | NA EXP: | 276 Gold: | 300 Class: | Water Weaknesses: | Lit Attacks: | NA Strong vs.: | Ice, Fire, Bane, Brak, Stun, Slep Location: | Earth Cave, Marsh Cave ----------------------------------------------------------------------------- Monster: | Wizard Ogre HP: | 144 Attack Avg: | 23-46 Attack Eff. | NA EXP: | 723 Gold: | 723 Class: | Giant/Magic Weaknesses: | NA Attacks: | Ruse, Dark, Slep, Hold, Ice Strong vs.: | Qake Location: | Gurgu Volcano, Temple of Fiends(Past), Ice Cave ----------------------------------------------------------------------------- Monster: | Wizard Sahag HP: | 204 Attack Avg: | 47-94 Attack Eff. | NA EXP: | 882 Gold: | 882 Class: | Water Weaknesses: | Lit Attacks: | NA Strong vs.: | NA Location: | Sea Shrine, Temple of Fiends(Past) ----------------------------------------------------------------------------- Monster: | Wizard Vampire HP: | 300 Attack Avg: | 90-180 Attack Eff. | Stun EXP: | 2385 Gold: | 3000 Class: | Undead/Magic Weaknesses: | Fire, Harm Attacks: | Afir, Lamp, Ice2, Lit2, Fir2 Strong vs.: | Qake, Ice, Rub, Bane, Stun, Brak, Slep Location: | Sky Castle, Temple of Fiends(Past) ----------------------------------------------------------------------------- Monster: | Wolf HP: | 20 Attack Avg: | 8-16 Attack Eff. | NA EXP: | 24 Gold: | 6 Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | NA Location: | Temple of Fiends(Present) ----------------------------------------------------------------------------- Monster: | Worm HP: | 448 Attack Avg: | 65-130 Attack Eff. | NA EXP: | 4344 Gold: | 1000 Class: | NA Weaknesses: | NA Attacks: | NA Strong vs.: | Qake Location: | Temple of Fiends(Past) ----------------------------------------------------------------------------- Monster: | Wraith HP: | 114 Attack Avg: | 40-80 Attack Eff. | Stun EXP: | 432 Gold: | 432 Class: | Undead Weaknesses: | Fire, Harm Attacks: | NA Strong vs.: | Qake, Ice, Rub, Bane, Stun, Slep Location: | Ice Cave ----------------------------------------------------------------------------- Monster: | Wyrm HP: | 260 Attack Avg: | 40-80 Attack Eff. | NA EXP: | 1218 Gold: | 502 Class: | Dragon Weaknesses: | NA Attacks: | NA Strong vs.: | Qake Location: | Temple of Fiends(past), Castle of Ordeals ----------------------------------------------------------------------------- Monster: | Wyvern HP: | 212 Attack Avg: | 30-60 Attack Eff. | Poison EXP: | 1173 Gold: | 50 Class: | Dragon Weaknesses: | NA Attacks: | NA Strong vs.: | Qake Location: | World Map near Caravan ----------------------------------------------------------------------------- ------- [ Z ] ------- ----------------------------------------------------------------------------- Monster: | Zombie HP: | 20 Attack Avg: | 10-20 Attack Eff. | NA EXP: | 24 Gold: | 12 Class: | Undead Weaknesses: | Fire, Harm Attacks: | NA Strong vs.: | Qake, Ice, Rub, Bane, Stun, Slep Location: | Temple of Fiends(Present) ----------------------------------------------------------------------------- Monster: | Zombull HP: | 224 Attack Avg: | 40-80 Attack Eff. | NA EXP: | 1050 Gold: | 1050 Class: | Undead Weaknesses: | Fire, Harm Attacks: | NA Strong vs.: | Ice, Brak, Bane, Stun, Slep, Rub Location: | World Map near Mirage Tower, Temple of Fiends(Past) ----------------------------------------------------------------------------- ============================================================================= --------------------------- [ Weapons and Armors ] -------------------------- ============================================================================= ------- [ Weapons ] ------- ----------------------------------------------------------------------------- Weapon: | Bane Sword Cost: | NA Sell: | 30000 Damage: | 22 Hit%: | 20 Who: | Knight, Ninja, Red Wizard Location: | Floating Castle ----------------------------------------------------------------------------- Weapon: | Cat Claw Cost: | 65000 Sell: | 32500 Damage: | 22 Hit%: | 35 Who: | Knight, Ninja, Red Wizard, Black Wizard Location: | Gaia Town ----------------------------------------------------------------------------- Weapon: | Coral Sword Cost: | NA Sell: | 4000 Damage: | 19 Hit%: | 15 Who: | Fighter, Knight, Theif, Ninja, Red Mage, Red Wizard Location: | Earth Cave ----------------------------------------------------------------------------- Weapon: | Defense Cost: | NA Sell: | 20000 Damage: | 30 Hit%: | 35 Who: | Knight, Ninja, Red Wizard Location: | Casts the spell of RUSE when used as item during battle. ----------------------------------------------------------------------------- Weapon: | Dragon Sword Cost: | NA Sell: | 4000 Damage: | 19 Hit%: | 15 Who: | Fighter, Knight, Theif, Ninja, Red Mage, Red Wizard Location: | Dwarf Cave ----------------------------------------------------------------------------- Weapon: | Falchion Cost: | 450 Sell: | 225 Damage: | 15 Hit%: | 10 Who: | Fighter, Knight, Theif, Ninja, Red Mage, Red Wizard Location: | Northwest Castle ----------------------------------------------------------------------------- Weapon: | Flame Sword Cost: | NA Sell: | 5000 Damage: | 26 Hit%: | 20 Who: | Fighter, Knight, Ninja, Red Mage, Red Wizard Location: | Ice Cave Comment: | Particulary effective against Ice monsters. ----------------------------------------------------------------------------- Weapon: | Giant Sword Cost: | NA Sell: | 4000 Damage: | 21 Hit%: | 20 Who: | Fighter, Knight, Ninja, Red Mage, Red Wizard Location: | Gurgu Volcano Comment: | Particulary effective against monsters in the Giant category. ----------------------------------------------------------------------------- Weapon: | Great Axe Cost: | NA Sell: | 1000 Damage: | 22 Hit%: | 5 Who: | Fighter, Knight, Ninja Location: | Titan's Tunnel ----------------------------------------------------------------------------- Weapon: | Hand Axe Cost: | 550 Sell: | 275 Damage: | 16 Hit%: | 5 Who: | Fighter, Knight, Ninja Location: | Pravoka Town ----------------------------------------------------------------------------- Weapon: | Head Staff Cost: | NA Sell: | 12500 Damage: | 0 Hit%: | 0 Who: | Ninja, White Mage, White Wizard Location: | Castle of Ordeal ----------------------------------------------------------------------------- Weapon: | Ice Sword Cost: | NA Sell: | 7500 Damage: | 29 Hit%: | 25 Who: | Fighter, Knight, Ninja, Red Mage, Red Wizard Location: | Gurgu Volcano Comment: | Particulary effective against Fire monsters. ----------------------------------------------------------------------------- Weapon: | Iron Hammer Cost: | 10 Sell: | 5 Damage: | 9 Hit%: | 0 Who: | Fighter, Knight, Ninja, White Mage, White Wizard Location: | Corneria Town ----------------------------------------------------------------------------- Weapon: | Iron Nunchuk Cost: | 200 Sell: | 100 Damage: | 16 Hit%: | 0 Who: | Ninja, Black Belt, Master Location: | Elfland ----------------------------------------------------------------------------- Weapon: | Iron Staff Cost: | 200 Sell: | 100 Damage: | 14 Hit%: | 0 Who: | Fighter, Knight, Ninja, Black Belt, Master Location: | Elfland ----------------------------------------------------------------------------- Weapon: | Katana Cost: | NA Sell: | 30000 Damage: | 33 Hit%: | 35 Who: | Ninja Location: | Floating Castle ----------------------------------------------------------------------------- Weapon: | Large Daggar Cost: | 175 Sell: | 87 Damage: | 7 Hit%: | 10 Who: | Fighter. Knight, Theif, Ninja, Red Mage, Red Wizard, Black Mage, | Black Wizard Location: | Elfland ----------------------------------------------------------------------------- Weapon: | Light Axe Cost: | NA Sell: | 5000 Damage: | 28 Hit%: | 15 Who: | Fighter, Knight, Ninja Location: | Sea Shrine Comment: | Casts the spell of HRM2 during battle, if used as item. ----------------------------------------------------------------------------- Weapon: | Long Sword Cost: | 1500 Sell: | 750 Damage: | 20 Hit%: | 10 Who: | Fighter, Knight, Ninja, Red Mage, Red Wizard Location: | Melmond ----------------------------------------------------------------------------- Weapon: | Mage Staff Cost: | NA Sell: | 12500 Damage: | 12 Hit%: | 10 Who: | Ninja, Black Mage, Black Wizard Location: | Sea Shrine Comment: | Casts the spell of FIR2 when used as an item in battle. ----------------------------------------------------------------------------- Weapon: | Masamune Cost: | NA Sell: | 30000 Damage: | 56 Hit%: | 50 Who: | Fighter, Knight, Theif, Ninja, Black Belt, Master, Red Mage, | Red Wizard, White Mage, White Wizard, Black Mage, Black Wizard Location: | Temple of Fiends(Past) ----------------------------------------------------------------------------- Weapon: | Power Staff Cost: | NA Sell: | 12345 Damage: | 12 Hit%: | 0 Who: | Fighter, Knight, Ninja, Black Belt, Master, White Mage, White | Wizard, Black Mage, Black Wizard Location: | Northwest Castle ----------------------------------------------------------------------------- Weapon: | Rapier Cost: | 10 Sell: | 5 Damage: | 9 Hit%: | 5 Who: | Fighter, Knight, Ninja, Theif, Red Mage, Red Wizard Location: | Corneria Town ----------------------------------------------------------------------------- Weapon: | Rune Sword Cost: | NA Sell: | 2500 Damage: | 18 Hit%: | 15 Who: | Fighter, Knight, Theif, Ninja, Red Mage, Red Wizard Location: | Temple of Fiends(Present) Comment: | Effective against magic users. ----------------------------------------------------------------------------- Weapon: | Sabre Cost: | 450 Sell: | 225 Damage: | 13 Hit%: | 5 Who: | Fighter, Knight, Theif, Ninja, Red Mage, Red Wizard Location: | Elfland ----------------------------------------------------------------------------- Weapon: | Scimitar Cost: | 200 Sell: | 100 Damage: | 10 Hit%: | 10 Who: | Fighter, Knight, Theif, Ninja, Red Mage, Red Wizard Location: | Pravoka Town ----------------------------------------------------------------------------- Weapon: | Short Sword Cost: | 550 Sell: | 275 Damage: | 15 Hit%: | 10 Who: | Fighter, Knight, Ninja, Red Mage, Red Wizard Location: | Pravoka Town ----------------------------------------------------------------------------- Weapon: | Silver Axe Cost: | 4500 Sell: | 2250 Damage: | 25 Hit%: | 10 Who: | Fighter, Knight, Ninja Location: | Cresent Lake ----------------------------------------------------------------------------- Weapon: | Silver Hammer Cost: | 2500 Sell: | 1250 Damage: | 12 Hit%: | 5 Who: | Fighter, Knight, Ninja, White Mage, White Wizard Location: | Castle of Elf ----------------------------------------------------------------------------- Weapon: | Silver Knife Cost: | 800 Sell: | 400 Damage: | 10 Hit%: | 05 Who: | Fighter, Knight, Theif, Ninja, Red Mage, Red Wizard, Black Mage, | Black Wizard Location: | Marsh Cave ----------------------------------------------------------------------------- Weapon: | Silver Sword Cost: | 4000 Sell: | 2000 Damage: | 23 Hit%: | 15 Who: | Fighter, Knight, Ninja, Red Mage, Red Wizard Location: | Elfland ----------------------------------------------------------------------------- Weapon: | Small Dagger Cost: | 5 Sell: | 2 Damage: | 5 Hit%: | 10 Who: | Fighter, Knight, Theif, Ninja, Red Mage, Red Wizard, White Mage, | White Wizard, Black Mage, Black Wizard Location: | Corneria Town ----------------------------------------------------------------------------- Weapon: | Sun Sword Cost: | NA Sell: | 10000 Damage: | 32 Hit%: | 30 Who: | Fighter, Knight, Ninja, Red Mage, Red Wizard Location: | Mirage Tower Comment: | Particulary effective against Undead monsters. ----------------------------------------------------------------------------- Weapon: | Thor's Hammer Cost: | NA Sell: | 20000 Damage: | 18 Hit%: | 15 Who: | Knight, Ninja, White Wizard Location: | Mirage Tower Comment: | Casts the spell of LIT2 when used as an item in battle. ----------------------------------------------------------------------------- Weapon: | Vorpal Cost: | NA Sell: | 15000 Damage: | 24 Hit%: | 25 Who: | Knight, Ninja, Red Wizard Location: | Mirage Tower ----------------------------------------------------------------------------- Weapon: | Were Sword Cost: | NA Sell: | 3000 Damage: | 18 Hit%: | 15 Who: | Fighter, Knight, Ninja, Red Mage, Red Wizard Location: | Temple of Fiends(Present) Comment: | Effective against monsters in the WERE category. ----------------------------------------------------------------------------- Weapon: | Wizard Staff Cost: | NA Sell: | 25000 Damage: | 15 Hit%: | 15 Who: | Black Wizard Location: | Waterfall Comment: | Casts the spell of CONF when used as item during battle. ----------------------------------------------------------------------------- Weapon: | Wooden Nunchuck Cost: | 10 Sell: | 5 Damage: | 12 Hit%: | 0 Who: | Ninja, Black Belt, Master Location: | Corneria Town ----------------------------------------------------------------------------- Weapon: | Wooden Staff Cost: | 5 Sell: | 2 Damage: | 6 Hit%: | 0 Who: | Fighter, Knight, Ninja, Black Mage, Blackbelt, Master, Black | Wizard, Red Wizard, Red Mage Location: | Corneria Town ----------------------------------------------------------------------------- Weapon: | XCalibur Cost: | NA Sell: | 30000 Damage: | 45 Hit%: | 35 Who: | Knight Location: | Give Dwarf ADAMANT in Dwarf Cave. ----------------------------------------------------------------------------- ------- [ Armors ] ------- ----------------------------------------------------------------------------- Armor: | Aegis Shield Cost: | NA Sell: | 20000 Absorb: | 16 Evade%: | 0 Who: | Knight Location: | Mirage Tower Comment: | Protects against Glance, Dark, Brak, and Rub. ----------------------------------------------------------------------------- Armor: | Black Shirt Cost: | NA Sell: | 1 Absorb: | 24 Evade%: | 2 Who: | Black Wizard Location: | Floating Castle Comment: | Casts the spell of Ice2 when used in battle. ----------------------------------------------------------------------------- Armor: | Buckler Cost: | 2500 Sell: | 1250 Absorb: | 2 Evade%: | 0 Who: | Fighter, Knight, Theif, Ninja, Red Mage, Red Wizard Location: | Cresent Lake ----------------------------------------------------------------------------- Armor: | Cap Cost: | 80 Sell: | 40 Absorb: | 8 Evade%: | 2 Who: | Fighter, Knight, Theif, Ninja, Red Mage, Red Wizard, White Mage, | White Wizard, Black Mage, Black Wizard Location: | Temple of Fiends(Present) ----------------------------------------------------------------------------- Armor: | Chain Armor Cost: | 80 Sell: | 40 Absorb: | 15 Evade%: | 15 Who: | Fighter, Knight, Ninja, Red Mage, Red Wizard Location: | Corneria Town ----------------------------------------------------------------------------- Armor: | Cloth Cost: | 10 Sell: | 5 Absorb: | 1 Evade%: | 2 Who: | Fighter, Knight, Theif, Ninja, Black Belt Location: | Corneria Town ----------------------------------------------------------------------------- Armor: | Copper Bracelet Cost: | 1000 Sell: | 500 Absorb: | 4 Evade%: | 1 Who: | Fighter, Knight, Theif, Ninja, Black Belt, Master, Red Mage, | Red Wizard, White MAge, White Wizard, Black Mage, Black Wizard Location: | Elfland ----------------------------------------------------------------------------- Armor: | Copper Guantlet Cost: | 200 Sell: | 100 Absorb: | 2 Evade%: | 3 Who: | Fighter, Knight, Ninja Location: | Castle of Elf ----------------------------------------------------------------------------- Armor: | Flame Armor Cost: | NA Sell: | 1500 Absorb: | 34 Evade%: | 10 Who: | Fighter, Knight, Ninja Location: | Gurgu Volcano Comment: | Particulary effective against Ice attacks. ----------------------------------------------------------------------------- Armor: | Flame Shield Cost: | NA Sell: | 5000 Absorb: | 12 Evade%: | 0 Who: | Fighter, Knight, Ninja Location: | Particulary effective against Ice attacks. ----------------------------------------------------------------------------- Armor: | Gloves Cost: | 60 Sell: | 30 Absorb: | 1 Evade%: | 1 Who: | Fighter, Knight, Theif, Ninja, Black Belt, Master, Red Mage, | Red Wizard, White Mage, White Wizard, Black Mage, Black Wizard Location: | Pravoka Town ----------------------------------------------------------------------------- Armor: | Gold Bracelet Cost: | 50000 Sell: | 25000 Absorb: | 34 Evade%: | 1 Who: | Fighter, Knight, Theif, Ninja, Black Belt, Master, Red Mage, | Red Wizard, White Mage, White Wizard, Black Mage, Black Wizard Location: | Castle of Ordeal ----------------------------------------------------------------------------- Armor: | Heal Helmet Cost: | NA Sell: | 10000 Absorb: | 6 Evade%: | 3 Who: | Knight, Ninja Location: | Mirage Tower Comment: | Restores some lost HP to warriors when used in battle. ----------------------------------------------------------------------------- Armor: | Ice Armor Cost: | NA Sell: | 15000 Absorb: | 34 Evade%: | 10 Who: | Fighter, Knight, Ninja Location: | Ice Cave Comment: | Particulary effective against Fire attacks. ----------------------------------------------------------------------------- Armor: | Ice Shield Cost: | NA Sell: | 5000 Absorb: | 12 Evade%: | 0 Who: | Fighter, Knight, Ninja Location: | Particulary effective against Fire attacks. ----------------------------------------------------------------------------- Armor: | Iron Armor Cost: | 800 Sell: | 400 Absorb: | 24 Evade%: | 23 Who: | Fighter, Knight, Ninja Location: | Pravoka Town ----------------------------------------------------------------------------- Armor: | Iron Guantlet Cost: | 750 Sell: | 375 Absorb: | 4 Evade%: | 5 Who: | Fighter, Knight, Ninja Location: | Northwest Castle ----------------------------------------------------------------------------- Armor: | Iron Helmet Cost: | 450 Sell: | 225 Absorb: | 5 Evade%: | 5 Who: | Fighter, Knight, Ninja Location: | Dwarf Cave ----------------------------------------------------------------------------- Armor: | Iron Shield Cost: | 100 Sell: | 50 Absorb: | 4 Evade%: | 0 Who: | Fighter, Knight, Ninja Location: | Elfland ----------------------------------------------------------------------------- Armor: | Opal Armor Cost: | NA Sell: | 30000 Absorb: | 42 Evade%: | 10 Who: | Knight Location: | Sea Shrine ----------------------------------------------------------------------------- Armor: | Opal Guantlet Cost: | NA Sell: | 10000 Absorb: | 8 Evade%: | 3 Who: | Knight Location: | Sea Shrine ----------------------------------------------------------------------------- Armor: | Opal Helmet Cost: | NA Sell: | 50000 Absorb: | 8 Evade%: | 3 Who: | Knight Location: | Sea Shrine ----------------------------------------------------------------------------- Armor: | Opal Sheild Cost: | NA Sell: | 7500 Absorb: | 16 Evade%: | 0 Who: | Knight Location: | Sea Shrine ----------------------------------------------------------------------------- Armor: | Power Guantlet Cost: | NA Sell: | 5000 Absorb: | 6 Evade%: | 3 Who: | Fighter, Knight, Ninja, Red Mage Location: | Sea Shrine Comment: | Protects against the use of SABR. ----------------------------------------------------------------------------- Armor: | ProCape Cost: | NA Sell: | 10000 Absorb: | 8 Evade%: | 2 Who: | Fighter, Knight, Theif, Ninja, Red Mage, Red Wizard, White Mage, | White Wizard, Black Mage, Black Wizard Location: | ----------------------------------------------------------------------------- Armor: | ProRing Cost: | 20000 Sell: | 10000 Absorb: | 8 Evade%: | 1 Who: | Fighter, Knight, Theif, Ninja, Black Belt, Master, Red Mage, | Red Wizard, White Mage, White Wizard, Black Mage, Black Wizard Location: | Gaia Town Comment: | Blocks effects of the RUB spell when used in battle. ----------------------------------------------------------------------------- Armor: | Ribbon Cost: | NA Sell: | 1 Absorb: | 1 Evade%: | 1 Who: | Fighter, Knight, Theif, Black Belt, Ninja, Master, Red Mage, | Red Wizard, White Mage, White Wizard, Black Mage, Black Wizard Location: | Waterfall, Sea Shrine, Floating Castle Comment: | Protects against special attacks when used in battle. ----------------------------------------------------------------------------- Armor: | Silver Armor Cost: | 7500 Sell: | 3750 Absorb: | 18 Evade%: | 8 Who: | Fighter, Knight, Ninja, Red Mage, Red Wizard Location: | Dwarf Cave ----------------------------------------------------------------------------- Armor: | Silver Bracelet Cost: | 5000 Sell: | 2500 Absorb: | 15 Evade%: | 1 Who: | Fighter, Knight, Theif, Ninja, Black Belt, Master, Red Mage, | Red Wizard, White Mage, White Wizard, Black Mage, Black Wizard Location: | Marsh Cave ----------------------------------------------------------------------------- Armor: | Silver Guantlet Cost: | 2500 Sell: | 1250 Absorb: | 6 Evade%: | 3 Who: | Fighter, Knight, Ninja, Red Mage Location: | Cresent Lake ----------------------------------------------------------------------------- Armor: | Silver Helmet Cost: | 250 Sell: | 125 Absorb: | 8 Evade%: | 3 Who: | Fighter, Knight, Ninja Location: | Titan's Tunnel ----------------------------------------------------------------------------- Armor: | Silver Shield Cost: | 2500 Sell: | 1250 Absorb: | 8 Evade%: | 0 Who: | Fighter, Knight, Ninja Location: | Earth Cave ----------------------------------------------------------------------------- Armor: | Steel Armor Cost: | 45000 Sell: | 22500 Absorb: | 34 Evade%: | 33 Who: | Fighter, Knight Location: | Melmond ----------------------------------------------------------------------------- Armor: | White Shirt Cost: | NA Sell: | 1 Absorb: | 24 Evade%: | 2 Who: | White Wizard Location: | Floating Castle Comment: | Casts the spell of INV2 when used in battle. ----------------------------------------------------------------------------- Armor: | Wooden Armor Cost: | 50 Sell: | 25 Absorb: | 4 Evade%: | 8 Who: | Fighter, Knight, Theif, Ninja, Black Belt, Master, Red Mage, | Red Wizard Location: | Corneria Town ----------------------------------------------------------------------------- Armor: | Wooden Helmet Cost: | 100 Sell: | 50 Absorb: | 3 Evade%: | 3 Who: | Fighter, Knight, Ninja Location: | Elfland ----------------------------------------------------------------------------- Armor: | Wooden Shield Cost: | 15 Sell: | 7 Absorb: | 2 Evade%: | 0 Who: | Fighter, Knight, Ninja Location: | Pravoka Town ----------------------------------------------------------------------------- Armor: | Zeus Guantlet Cost: | NA Sell: | 7500 Absorb: | 6 Evade%: | 3 Who: | Fighter, Knight, Red Mage Location: | Castle of Ordeal Comment: | Helps protect against attacks by lightning. ----------------------------------------------------------------------------- ============================================================================= ----------------------------- [ Magic Listings ] ---------------------------- ============================================================================= ------- [ Black Magic ] ------- ---- [ Level 1 ] ---- ----------------------------------------------------------------------------- Spell: | Fire Cost: | 100 Comment: | A ball of fire inflicts between 10 and 40 HP of damage to an | enemy. Affect: | One Enemy User: | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Location: | Corneria Town ----------------------------------------------------------------------------- Spell: | Lit Cost: | 100 Comment: | A bolt of lightning inflicts between 10 and 40 HP of damage on | an enemy. Affect: | One enemy User: | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Location: | Corneria Town ----------------------------------------------------------------------------- Spell: | Lock Cost: | 100 Comment: | Keeps your attack "Locked on target." Your hit % increases by 10. Affect: | One opponent User: | Ninja, Black Mage, Black Wizard, Red Mage, Red Wizard Location: | Corneria Town ----------------------------------------------------------------------------- Spell: | Slep Cost: | 100 Comment: | The spell puts all enemies to sleep so that they are vulnerable | to attack. Affect: | All opponents User: | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Location: | Corneria Town ----------------------------------------------------------------------------- ---- [ Level 2 ] ---- ----------------------------------------------------------------------------- Spell: | Dark Cost: | 400 Comment: | All the enemies are blinded, this reducing the effectiveness of | their attacks. Affect: | All opponents User: | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Location: | Pravoka ----------------------------------------------------------------------------- Spell: | Ice Cost: | 400 Comment: | A freezing wind blasts all the enemies, inflicting between 20 to | 80 HP of damage to each. Affect: | All opponents User: | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Location: | Pravoka ----------------------------------------------------------------------------- Spell: | Slow Cost: | 400 Comment: | All enemies lose intelligence and their attacks are less | effective. Affect: | All opponents User: | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Location: | Pravoka ----------------------------------------------------------------------------- Spell: | Tmpr Cost: | 400 Comment: | The strength of a warrior's weapon is increased by 14 points. Affect: | One Ally User: | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Location: | Pravoka ----------------------------------------------------------------------------- ---- [ Level 3 ] ---- ----------------------------------------------------------------------------- Spell: | Fir2 Cost: | 1500 Comment: | The second fire spell inflicts between 30 to 120 damage points on | each enemy. Affect: | All opponents User: | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Location: | Elfland ----------------------------------------------------------------------------- Spell: | Hold Cost: | 1500 Comment: | Similar to slep, Hold can put one enemy into catatonic stupor. Affect: | One opponent User: | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Location: | Elfland ----------------------------------------------------------------------------- Spell: | Lit2 Cost: | 1500 Comment: | The second lightning attack jolts all enemies, partifularly those | in the Water category. Affect: | All opponents User: | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Location: | Elfland ----------------------------------------------------------------------------- Spell: | Lok2 Cost: | 1500 Comment: | Locks in your aim on all the enemies attacking, which increases | your success. Affect: | All opponents User: | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Location: | Elfland ----------------------------------------------------------------------------- ---- [ Level 4 ] ---- ----------------------------------------------------------------------------- Spell: | Conf Cost: | 4000 Comment: | Confuses all enemies so much that they begin attacking each | other. Affect: | All opponents User: | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Location: | Elfland ----------------------------------------------------------------------------- Spell: | Fast Cost: | 4000 Comment: | Increases the number of hits per attack and counteracts Slow. Affect: | One party member User: | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Location: | Elfland ----------------------------------------------------------------------------- Spell: | Ice2 Cost: | 4000 Comment: | A blizzard capable of 40 to 160 points of damage is hurled at | all enemies. Affect: | All opponents User: | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Location: | Elfland ----------------------------------------------------------------------------- Spell: | Slp2 Cost: | 4000 Comment: | The second and most powerful sleep spell is more effective than | Slep. Affect: | One opponent User: | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Location: | Elfland ----------------------------------------------------------------------------- ---- [ Level 5 ] ---- ----------------------------------------------------------------------------- Spell: | Bane Cost: | 8000 Comment: | A poisonous cloud descends on all your enemies, utterly defeating | many of them. Affect: | All opponents User: | Red Wizard, Black Mage, Black Wizard Location: | Melmond ----------------------------------------------------------------------------- Spell: | Fir3 Cost: | 8000 Comment: | The strongest fire spell causes damage of 50 to 200 points. Affect: | All opponents User: | Red Mage, Red Wizard, Black Mage, Black Wizard Location: | Melmond ----------------------------------------------------------------------------- Spell: | Slo2 Cost: | 8000 Comment: | The most powerful Slow spell leaves the enemy mindless and | ineffective. Affect: | One opponent User: | Red Mage, Red Wizard, Black Mage, Black Wizard Location: | Melmond ----------------------------------------------------------------------------- Spell: | Warp Cost: | 8000 Comment: | The Light Warriors are magically transported to the previous | level of a dungeon or cave. Affect: | All party members User: | Red Wizard, Black Mage, Black Wizard Location: | Melmond ----------------------------------------------------------------------------- ---- [ Level 6 ] ---- ----------------------------------------------------------------------------- Spell: | Lit3 Cost: | 20000 Comment: | Strongest lightning spell damages all enemies from between 60 to | 240 points. Affect: | All opponents User: | Black Mage, Black Wizard, Red Wizard Location: | Cresent Lake ----------------------------------------------------------------------------- Spell: | Qake Cost: | 20000 Comment: | Chasms open wide in the ground and swallow all the enemies whole. Affect: | All opponents User: | Black Mage, Black Wizard Location: | Cresent Lake ----------------------------------------------------------------------------- Spell: | Rub Cost: | 20000 Comment: | Erases an enemy completely, but does not work on Undead monsters. Affect: | One opponent User: | Black Mage, Black Wizard Location: | Cresent Lake ----------------------------------------------------------------------------- Spell: | Stun Cost: | 20000 Comment: | An enemy with up to 300 HP will be paralized, maing it an easy | target. Affect: | One opponent User: | Black Mage, Black Wizard Location: | Cresent Lake ----------------------------------------------------------------------------- ---- [ Level 7 ] ---- ----------------------------------------------------------------------------- Spell: | Brak Cost: | 45000 Comment: | Shatters an enemy into tiny pieces of monster kibble. Affect: | One opponent User: | Black Wizard Location: | Gaia ----------------------------------------------------------------------------- Spell: | Blnd Cost: | 45000 Comment: | Blinds an enemy so that it cannot see well enough to attack | effectively. Affect: | One opponent User: | Black Mage, Black Wizard Location: | Onrac ----------------------------------------------------------------------------- Spell: | Ice3 Cost: | 45000 Comment: | Damages from the most powerful Ice attack range from 70 to 280 | points. Affect: | All opponents User: | Red Wizard, Black Mage, Black Wizard Location: | Gaia ----------------------------------------------------------------------------- Spell: | Sabr Cost: | 45000 Comment: | Strengthens your weapon resulting in a 40% increase in hits and | 15% increase in damages. Affect: | Self User: | Black Wizard Location: | Onrac ----------------------------------------------------------------------------- ---- [ Level 8 ] ---- ----------------------------------------------------------------------------- Spell: | Nuke Cost: | 60000 Comment: | Generates tremendous heat, like a Super Fire spell. Affect: | All opponents User: | Black Wizard Location: | Lefein ----------------------------------------------------------------------------- Spell: | Stop Cost: | 60000 Comment: | Freeze time for the enemies so you can attack without | retaliation. Affect: | All opponents User: | Black Wizard Location: | Gaia ----------------------------------------------------------------------------- Spell: | XXXX Cost: | 60000 Comment: | Similar to the Rub attack, an enemy is utterly destroyed. Affect: | One opponent User: | Black Wizard Location: | Gaia ----------------------------------------------------------------------------- Spell: | Zap! Cost: | 60000 Comment: | Zaps all enemies into an extra dimension from which they can't | escape. Affect: | All opponents User: | Black Wizard Location: | Gaia ----------------------------------------------------------------------------- ------- [ White Magic ] ------- ---- [ Level 1 ] ---- ----------------------------------------------------------------------------- Spell: | Cure Cost: | 100 Comment: | Restores a warrior's Hit Points from between 10 to 30 points. Affect: | One Warrior User: | Knight, Red Mage, Red Wizard, White Mage, White Wizard Location: | Corneria Town ----------------------------------------------------------------------------- Spell: | Fog Cost: | 100 Comment: | A thick protective fog adds 8 points to a warrior's armor rating. Affect: | One Warrior User: | Knight, Red Mage, Red Warrior, White Mage, White Warrior Location: | Corneria Town ----------------------------------------------------------------------------- Spell: | Harm Cost: | 100 Comment: | Inflicts damage (20-80 Attack points) on each monster in the | undead category. Affect: | All enemies User: | White Mage, White Wizard ----------------------------------------------------------------------------- Spell: | Ruse Cost: | 100 Comment: | As in a hall of mirrors, the enemy sees the spell caster as | multiple targets. Evade increases 40%. Affect: | Self User: | Knight, Red Wizard, White Mage, White Wizard Location: | Corneria Town ----------------------------------------------------------------------------- ---- [ Level 2 ] ---- ----------------------------------------------------------------------------- Spell: | Alit Cost: | 400 Comment: | Damages inflicted by lightning are reduced from between 25 to | 50%. Affect: | All party members User: | Knight, Red Mage, Red Wizard, White Mage, White Wizard Location: | Pravoka Town ----------------------------------------------------------------------------- Spell: | Invs Cost: | 400 Comment: | A warrior becomes invisible and his ability to dodge attacks | increases by 20%. Affect: | One Party member User: | Knight, Red Mage, Red Wizard, White Mage, White Wizard Location: | Pravoka Town ----------------------------------------------------------------------------- Spell: | Lamp Cost: | 400 Comment: | Provides a light to a warrior in the dark. Conteracts an enemy's | Dark spell. Affect: | One party member User: | Knight, Red Mage, Red Wizard, White Mage, White Wizard Location: | Pravoka Town ----------------------------------------------------------------------------- Spell: | Mute Cost: | 400 Comment: | All enemy magic users are unable to speak or cast their spells | against you. Affect: | All opponents User: | Knight, Red Mage, Red Wizard, White Mage, White Wizard Location: | Pravoka Town ----------------------------------------------------------------------------- ---- [ Level 3 ] ---- ----------------------------------------------------------------------------- Spell: | Afir Cost: | 1500 Comment: | Reduces the damage to all Light Warriors from fire attacks by | 25 to 50%. Affect: | All party members User: | Knight, Red Mage, Red Wizard, White Mage, White Wizard Location: | Elfland ----------------------------------------------------------------------------- Spell: | Cur2 Cost: | 1500 Comment: | A warrior will recover rom between 32 to 64 points of lost HP. Affect: | One party member User: | Knight, Red Mage, Red Wizard, White Mage, White Wizard Location: | Elfland ----------------------------------------------------------------------------- Spell: | Heal Cost: | 1500 Comment: | The light warriors regain 12 to 24 points of HP each. Affect: | All party members User: | White Mage, White Wizard Location: | Elfland ----------------------------------------------------------------------------- Spell: | Hrm2 Cost: | 1500 Comment: | Inflicts between 40 to 160 damage points on all Undead enemies. Affect: | All opponents User: | White Mage, White Wizard Location: | Elfland ----------------------------------------------------------------------------- ---- [ Level 4 ] ---- ----------------------------------------------------------------------------- Spell: | Aice Cost: | 4000 Comment: | Helps protect all Warriors against icey attacks, reducing the | effects by 25 to 50%. Affect: | All opponents User: | Red Mage, Red Wizard, White Mage, White Wizard Location: | Elfland ----------------------------------------------------------------------------- Spell: | Amut Cost: | 4000 Comment: | Counteracts the Mute spell of an enemy magic user, allowing you | to use magic again. Affect: | One party member User: | Red Wizard, White Mage, White Wizard Location: | Elfland ----------------------------------------------------------------------------- Spell: | Fear Cost: | 4000 Comment: | Causes fear and loathing in some enemies. They may flee in | terror. Affect: | All opponents User: | White Mage, White Wizard Location: | Elfland ----------------------------------------------------------------------------- Spell: | Pure Cost: | 4000 Comment: | An antidote to poison. The magical equivalent of the Pure Potion. Affect: | One party member User: | Red Mage, Red Wizard, White Mage, White Wizard Location: | Elfland ----------------------------------------------------------------------------- ---- [ Level 5 ] ---- ----------------------------------------------------------------------------- Spell: | Cure3 Cost: | 8000 Comment: | A warrior will recover between 64 to 128 points of loss HP. Affect: | One party member User: | Red Mage, Red Wizard, White Mage, White Wizard Location: | Melmond ----------------------------------------------------------------------------- Spell: | Hrm3 Cost: | 8000 Comment: | Inflict between 60 and 240 points of damage to all Undead | monsters. Affect: | All opponents User: | White Mage, White Wizard Location: | Melmond ----------------------------------------------------------------------------- Spell: | Hel2 Cost: | 2000 Comment: | Revitalize each warrior with 24 to 48 points of regained HP. Affect: | All party members User: | White Mage, White Wizard Location: | Melmond ----------------------------------------------------------------------------- Spell: | Life Cost: | 8000 Comment: | Revives a dead warrior, but does not work during battle. HP only | recovers by 1. Affect: | One party member OUTSIDE of battle. User: | Red Wizard, White Mage, White Wizard Location: | Melmond ----------------------------------------------------------------------------- ---- [ Level 6 ] ---- ----------------------------------------------------------------------------- Spell: | Exit Cost: | 20000 Comment: | Transport all the warriors from the depths of any dungeon except | during a battle. Affect: | All opponents User: | Red Wizard, White Wizard Location: | Cresent Lake ----------------------------------------------------------------------------- Spell: | Fog2 Cost: | 20000 Comment: | All the warriors' defensive armor rating is increased by 12 | points. Affect: | All party members User: | Red Wizard, White Mage, White Wizard Location: | Cresent Lake ----------------------------------------------------------------------------- Spell: | Invs2 Cost: | 20000 Comment: | Hidden from view, all the warriors are subject to a 40% decrease | in the enemy attack. Affect: | All party members User: | Red Wizard, White Mage, White Wizard Location: | Cresent Lake ----------------------------------------------------------------------------- Spell: | Soft Cost: | 20000 Comment: | A warrior who has been turned to stone will be restored to a | normal state. Affect: | One party member User: | White Mage, White Wizard Location: | Cresent Lake ----------------------------------------------------------------------------- ---- [ Level 7 ] ---- ----------------------------------------------------------------------------- Spell: | Arub Cost: | 45000 Comment: | Protects all Warriors against an enemies deadly Rub spell. Affect: | All party members User: | Red Wizard, White Mage, White Wizard Location: | Onrac ----------------------------------------------------------------------------- Spell: | Cur4 Cost: | 45000 Comment: | Most powerful of the cure spells, a warrior's HP will be fully | recovered. Affect: | One party member User: | White Wizard Location: | Gaia ----------------------------------------------------------------------------- Spell: | Hel3 Cost: | 45000 Comment: | The most powerful of the Heal spells recovers 48 to 96 HP for the | entire party. Affect: | All party members User: | White Mage, White Wizard Location: | Onrac ----------------------------------------------------------------------------- Spell: | Hrm4 Cost: | 45000 Comment: | The most powerful Harm spell inflicts 80 to 320 HP on all Undead | monsters. Affect: | All opponents User: | White Wizard Location: | Gaia ----------------------------------------------------------------------------- ---- [ Level 8 ] ---- ----------------------------------------------------------------------------- Spell: | Fade Cost: | 60000 Comment: | Eradicates evil at the source. Affect: | All opponents User: | White Wizard Location: | Gaia ----------------------------------------------------------------------------- Spell: | Lif2 Cost: | 60000 Comment: | Brings a warrior back to life with his HP fully restored. Affect: | One party member User: | White Wizard Location: | Lefein ----------------------------------------------------------------------------- Spell: | Wall Cost: | 60000 Comment: | Erects a protective wall around a warrior that prevents the use | of magic against him. Affect: | One party member User: | White Wizard Location: | Gaia ----------------------------------------------------------------------------- ============================================================================= ----------------------------- [ Item Listing ] ------------------------------ ============================================================================= All items in the game can be found among various towns. ----------------------------------------------------------------------------- Item: | Cabin Cost: | 250 Description: | Use a cabin in the wilds to save your progress and recover | much lost HP for all your Light Warriors. ----------------------------------------------------------------------------- Item: | Heal Potion Cost: | 60 Description: | Heal potion helps revive lost Hit Points(HP) up to 30 HP per | dose. ----------------------------------------------------------------------------- Item: | House Cost: | 3000 Description: | Use the house when you're far away from civilization. It saves | the game and recovers the party's HP and Magic. ----------------------------------------------------------------------------- Item: | Pure Potion Cost: | 75 Description: | Pure Potion cleanses poison from the body of an afflicted | Light Warrior. ----------------------------------------------------------------------------- Item: | Soft Potion Cost: | 800 Description: | If turned to stone, a Light Warrior can become human again if | he is given a dose of the Soft Potion. ----------------------------------------------------------------------------- Item: | Tent Cost: | 75 Description: | Save your progress in the game while away from an Inn by using | the tent. ----------------------------------------------------------------------------- ============================================================================= --------------------------- [ Rare Item Listing ] --------------------------- ============================================================================= ----------------------------------------------------------------------------- Item: | Adamant Where Found: | Floating Castle Description: | Adamant is an incredibly strong compound used to make XCalber | by a Dwarfish Blachsmith. ----------------------------------------------------------------------------- Item: | Airship Where Found: | Use Floater on Ryukahn Desert. Description: | With the Airship, the Light Warriors expand their horizon once | more. Now they can fly to the North or anywhere in the world | in just a matter of seconds. ----------------------------------------------------------------------------- Item: | Bottle Where Found: | Caravan, desert west of Onrac. Description: | If the Fairy in the Bottle is released at the Fairy's Spring | in Gaia, you will receive Oxyale for use in the Submarine. ----------------------------------------------------------------------------- Item: | Canoe Where Found: | After defeating Lich, talk with the 12 Sages of Cresent Lake. Description: | This will allow you to travel in the rivers. ----------------------------------------------------------------------------- Item: | Chime Where Found: | After you have learned Lefenish, talk to the man in Lefein in | the bottom left part of town. Description: | Only rhe precise harmonic tones of the Chime will open the | door to the Mirage Tower. ----------------------------------------------------------------------------- Item: | Crown Where Found: | In Marsh Cave, floor B3. Description: | Asto's Crown was stolen by Wizards. Return it to the Dark Elf. ----------------------------------------------------------------------------- Item: | Crystal Where Found: | Defeat Astos for the Crystal. Description: | The Crystal once belonged to Matoya and helped her vision. | You'll need this item for the herb to wake the prince, which | in turn will give you the key to get the TNT to continue. ----------------------------------------------------------------------------- Item: | Cube Where Found: | Waterfall Description: | The Cube is a sort of key that opens the way to the Fiend of | Wind. Use it in the top floor of the Mirage Tower. ----------------------------------------------------------------------------- Item: | Floater Where Found: | Find inside the Ice Cave. Description: | The Floater is used to raise the Airship from the desert sands | and allows it to fly. ----------------------------------------------------------------------------- Item: | Herb Where Found: | Obtain the Crystal back from Astos and give it to Matoya. Description: | Matoya's magical herb has the effect of counteracting the | sleeping curse Astos put on the Prince. ----------------------------------------------------------------------------- Item: | Lute Where Found: | Defeat Garland Description: | Through all your adventures you'll carry the Lute. You'll use | this towards the end of the game to break free of a seal that | blocks your path in the Temple of Fiends 2000 years into the | past. This item will be with you for a LONG while. ----------------------------------------------------------------------------- Item: | Mystic Key Where Found: | When you awake the Prince, he will give you the Key. Description: | The key will open any locked door, but you must awaken the | Prince of Elfland to get it. ----------------------------------------------------------------------------- Item: | Oxyale Where Found: | Fairy's Spring in Gaia, buy Bottle from Caravan Description: | Available only from the Fairy's Spring in Gaia, and from the | hands of the Fairy herself, Oxyale is used to provide fresh | air in the submarine. ----------------------------------------------------------------------------- Item: | Rod Where Found: | Get the Ruby, feed it to the Titan and he'll move and let you | pass to get to Sarda the Sage. Description: | The rod gives you the strength of a dozen men, enough to lift | the heavy Stone Plate. ----------------------------------------------------------------------------- Item: | Ruby Where Found: | Earth Cave Description: | Rubies taste great and are less filling than regular gems. ----------------------------------------------------------------------------- Item: | Sailship Where Found: | Defeat Pirates in Pravoka Description: | The speedy pirate ship is your means of reaching the southern | lands across the sea. ----------------------------------------------------------------------------- Item: | Slap Where Found: | Sea Shrine Description: | The Slab contains important translations from Lefeinish. Give | it to Dr. Unne and he will teach you the language. ----------------------------------------------------------------------------- Item: | Tail Where Found: | Castle of Ordeals Description: | Optional, but if you wish to be promoted to a higher class, | obtaining this item is neccessary. Hand it over to Bahamut in | the Cardia Islands. ----------------------------------------------------------------------------- Item: | T.N.T. Where Found: | Coneria Castle after receiving Mystic Key from Dwarf. Description: | This volatile explosive has been kept in the Treasure Vault | for 400 years. Give this to the Dwarf in the Dwarf Cave to | detonate rubble to clear a path for a canal. ----------------------------------------------------------------------------- ============================================================================= ---------------------------------- [ FAQ ] ---------------------------------- ============================================================================= 1Q. Is Final Fantasy a prequel to Final Fantasy IX? 1A. As far as I can tell after playing through both games, no. Sure, FF9 might go as far as to making some references and even as far as bringing back an old character(Garland) and employ it into the plot of FF9, but FF is not a prequel to FF9. 2Q. How do a I get the Masamune? 2A. At the Temple of Fiends Revisted on floor B4, head to the bottom right part of the room(the room where you fight Tiamat in) and check the room inside to pick up the Masamune. 3Q. How do I get the XCalibur? 3A. Find the Adamant in the floating castle and take it to the Dwarf in the Dwarf cave. 4Q. What is a Warmech and how do I find him? 4A. The WarMech is a monster only found in the long corridor leading up to Tiamat. Defeating the WarMech is no easy task though, some people say he is harder to defeat than Chaos...but rather it's about the same. There is a 1-64 chance of encountering this guy...and if you meet him, I highly suggest you have levels of at least 35. The strategy for him is basically a grind it out street fight. No tricks involved, no weaknesses or strengths...use whatever magic and whatever attack to win and keep your HP up. 5Q. Oh no! I'm stuck in the Temple of Fiends 2000 years into the past, how do I get back? 5A. Use the Exit spell. 6Q. There are 3 slots for us to use magic from each level of 4 spells, can you reccommend some that we should really buy? 6A. Exit and Warp. These two spells are highly essential for getting yourself out of trouble...say you've traveled deep into the Ice Cave and found what you were looking for...but you are terribly wounded and you can't take another battle...but you can only leave the place by going back where you came in. Luckily with the Exit spell you can just head outside to the entrance of the Ice Cave. The rest of the spells are really up to you to decide, but if you have Rub, don't bother with XXXX since they are pretty much the same thing. 7Q. How come the battles go so slow/fast? 7A. The text message speed will determine the overall speed of the battle, if the text moves too slow...you will have to wait for it until your next action in battle. You should leave the text speed at the highest speed since it'll make the battle go quicker and the text dialogue usually stops and doesn't continue until you hit the "A" button anyways. 8Q. What is the maximum amount of levels that you can gain in this game? 8A. 50 ============================================================================= -------------------------------- [ Credits ] -------------------------------- ============================================================================= -+ Squaresoft(www.squaresoft.com) What can I say? It's the first ever Final Fantasy! -+ Nintendo(www.nintendo.com) Their guide provided the extensive monster lists and it's a very good guide indeed. Danke. (^_^) -+ JL Lee(sleeping_psycho@hotmail.com) Thanks for his help towards a few errors in this guide. -+ GameFAQs(www.gamefaqs.com) For hosting and respecting this guide. -+ Dingo Jellybean(www.vfaqs.net) For typing up this guide. ============================================================================= Time of completion: 28 hours, 43 minutes, 09 seconds This document is copyright Dingo Jellybean (C) 2000-2001.